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Strider on PS4, PS3: Old-school Action, New-school Exploration

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54w ago - Capcom Japan Producer James Vance details Strider on PS4 and PS3 today, which features a combination of both old-school action and new-school exploration.

To quote: Hello fellow PlayStation fans! It's a pleasure to be here. My name is James Vance, and I'm the Capcom Japan producer on Strider for PS4 and PS3.

For those of you who are new to the Strider universe, please allow me to give you a quick rundown of just how awesome it is. For those of you who already know, take a moment to revel in your superior gaming knowledge, and stick around to learn what surprises the all-new Strider has in store.

Originally introduced in 1989, Strider was a seminal Capcom game starring Special-A class, indestructible cypher sword swinging, climb on virtually anything, all around coolest video game character ever, Strider Hiryu.

Strider took the gaming world by storm with its ultra-fast and responsive controls, first of its kind dynamic traversal, crazy boss characters and amazingly detailed and unique graphics that were truly in a league of their own.

The fast and frenetic arcade tradition continued some ten years later in Strider 2, but many of the younger Marvel vs. Capcom players may know Strider Hiryu best as one of the series' most respected fighters.

Fast-forward...
 

Video: Thunder Wolves: Napalm-Infused Action on PSN August 13th

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82w ago - BitComposer Games PR Manager Daniel Krauss shared a video today showcasing the napalm-infused action of Thunder Wolves, which hits PSN on August 13th, 2013.

To quote: As kids in the '80s, we grew up with outrageous action heroes capable of toppling entire regimes without ever reloading - and as for how those bullets made everything explode... some questions just aren't worth asking.

At bitComposer Games and Most Wanted Entertainment, we wanted to combine the over-the-top destruction and old-school sensibilities with one of gaming's most underutilized vehicles; the helicopter.

Not everyone needs complicated storylines with brotastic melodrama, or epic amounts of padding to fill the hours. Sometimes, we simply have the urge to grab a controller and blow $#!& up from a chopper.

Maybe it seems weird to mention destruction as a 'feature' of gameplay, but in Thunder Wolves, out August 13th on PSN, we have buildings crumbling into searing clouds, tanks exploding on impact, foot-soldiers being utterly vaporized, and... you get the idea. In short, Thunder Wolves is a little adrenaline-surge rolled up with the perfect after-work stress relief.

Max and Blister are...
 

Action Button: Ten by Eight Launches Today on PlayStation Mobile

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82w ago - Action Button Entertainment Founder and Director Tim Rogers announced that Ten by Eight launches today on PlayStation Mobile.

Below are the details, to quote: Over the last few months, we've been working on a couple of great games for PlayStation Mobile. We're launching one right the heck now, a puzzle game, called Ten By Eight.

"Puzzle game" might be putting it too generally. I like to think of it as an "abstract strategy game with really fun graphics and music". You can call it a puzzle game if you want though! I won't cry.

With Ten By Eight, we made a game that I wanted to play - and I sure have played it a lot, and I'm still not bored.

I swear I've played it over 200 hours myself - which is normal, given that I, uh, directed the darn thing, though I swear that at least 80 of those have been recreationally, on the final version of the game. So, there's, well... my stamp of approval, at least.

It's playable on all PlayStation Certified devices with simple touch controls and the PS Vita version supports buttons.

I spent a large percentage of my childhood with a Rubik's Cube in my hands - I even Rubik's Cubed while reading books - so when Tetris first came out, my brain exploded. I've played dozens of puzzle games since...
 

Video: First Look at Doki-Doki Universe in Action on PlayStation 4

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89w ago - HumaNature Studios Founder Greg Johnson shared a video today that offers a first look at Doki-Doki Universe in action on the PlayStation 4 / PS4 console below.

To quote: Hi. I'm Greg, the designer of Sony's new game Doki-Doki Universe and I run a small game studio called HumaNature Studios. In years past, I created a game you may be familiar with, called ToeJam and Earl.

Announced just last month, Doki-Doki Universe is a game about humanity and emotional expression. It's sweet and quirky and hopefully a little thought provoking.

If you're interested in a change of pace, you may find it interesting. We hope so, anyway. To give you a better idea for how the game plays, we've put together this fun trailer for you:

Doki-Doki Universe is more than a game. It's a cross-platform ecosystem built around a unique universe of personal discovery. And as you can see in the trailer, the universe you explore is vibrant, fun and playful.

There are tons of different places to explore, characters to meet, objects to collect and conjure up, and there are even fun reflective quizzes to take.

However, the most important thing you should take away is that Doki-Doki Universe is about creating an emotionally engaging experience that will help you learn about yourself.
 

Video: Watch_Dogs: Behind the Scenes with 2013's PS4 Action Epic

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93w ago - Sony Blog Manager Fred Dutton is here with a video showcasing Watch_Dogs which goes behind the scenes with 2013's rule-breaking action epic below.

To quote: As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.

However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it's a responsibility that the whipsmart team behind Ubisoft's future-tech open world action title Watch_Dogs are really tearing into.

As detailed in our coverage last week, the game's core conceit - that its central hero, hacker Aiden Pearce's primary weapon is not a gun, but an entire city - is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game's attempts to re-write the action rulebook, PlayStation Blog sat down with the game's creative director Jonathan Morin...

What was the first seed of the idea that later grew into Watch_Dogs?

Jonathan Morin: It started as a conversation. Four years ago we were talking about humans exchanging their lives and their...
 
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