- I'm following Ghostbusters: The Video Game closer than any human being should be and that I'm getting pretty good at spotting even the tiniest of changes.
Let's take today's New York Comic-Con demo as an example. I was handed the controller, the demo started up, and I immediately identified the level as one I wrote
a great deal about on April 28, 2008.
This is the one where Ray and the recruit are battling through an architect's office, the Stay Puft Marshmallow Man shows up, and the boys duke it out with some pesky poltergeists on the roof. Good stuff, but something I've already seen.
However, it was immediately noticeable that the game looked better. Since Terminal Reality began showing off Ghostbusters, there have been some aliasing issues with the proton pack and new recruit's head - oftentimes it looks shimmery like a mosaic. Today, things looked markedly smoother and more realistic.
Now, this level makes use of the PKE Meter quite a bit, so when I whipped it out and the game dropped into first-person mode, I was surprised to find an overhauled point of view. Gone is the clear-goggle setup that basically spotted spectral trails out of thin air; in its place is a binocular-looking setup with a green tint and crosshairs...