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Tribute Games Announces Mercenary Kings Hits PS4 on April 1st

Tribute Games Announces Mercenary Kings Hits PS4 on April 1st 50°
51w ago - Tribute Games Writer Yannick Belzil announced today that Mercenary Kings is coming to PS4 on April 1st, 2014.

Below are the details, to quote: For all of us here at Tribute Games, today is our second-most-awaited day of 2014: telling everyone about our FIRST most-awaited day of this year... the PS4 launch of Mercenary Kings, debuting April 1st on Playstation Store!

In this action-packed adventure, you must choose between Empress and King, two members of the elite squad known as the Mercenary Kings! Dropped on Mandragora Island, you're tasked with one mission: rescue the brilliant Dr. James Neil from the forces of C.L.A.W. (Cyber Loyalist Active Weapons) and prevent them from using the Mandrake Formula to conquer the globe.

You can be a lone wolf if you dare, or assemble your own team of mercenaries to take down C.L.A.W! Your crew can have up to four players, whether it's on your couch or online.

Thanks to your support crew back at Camp Crown, the side-scrolling action of Mercenary Kings gets deep. The materials gathered during your missions can be forged into powerful cannons or sharp blades.

With 300+ gun parts and more than 100 knives, the possibilities are huge! Will you craft a machine gun with mega-ammo, or a quick-reload pistol? What about forging a blade...
 

Sony Announces Call of Duty Discounts on PlayStation Store Today

Sony Announces Call of Duty Discounts on PlayStation Store Today 50°
51w ago - Sony PlayStation Store and Plus Content Manager Chris Howe announced news of Call of Duty discounts on PlayStation Store today.

Below are the details, as follows: Make sure you visit PlayStation Store today and over the next two weeks to pick up discounts on iconic titles and DLC from the Call of Duty franchise!

These discounts go live today once the store has updated and will run until 25th March, so make sure you grab them while you can. Enjoy!

Full games:

Call of Duty Ghosts (PS4)
Was €69.99/AU$99.95/£54.99, now €47.99/AU$69.95/£37.99

Call of Duty Ghosts (PS3)
Was €69.99/AU$99.95/£49.99, now €44.99/AU$64.95/£34.99

Call of Duty Ghosts and Season Pass Bundle (PS4) (Not available in Poland, Russia, Ukraine)
Was €109.99/AU$159.95/£84.99, now: €94.99/ $129.95/ £69.99

Call of Duty Ghosts and Season Pass Bundle (PS3) (Not available in Poland, Russia, Ukraine)
Was €109.99/AU$159.95/£79.99, now €89.99/AU$129.95/£64.99

Call of Duty Black Ops II
Was €69.99/AU$99.95/£59.99, now €24.99/AU$29.95/£19.99

Call of Duty Black Ops (Not available in Bulgaria, Hungary, Qatar)
Was €49.99/AU$69.95/£39.99, now €24.99/AU$29.95/£19.99

Call of Duty 4 Modern Warfare (Not available...
 

Namco Bandai Announces Dark Souls II is Out Today on PS3

Namco Bandai Announces Dark Souls II is Out Today on PS3 50°
51w ago - Namco Bandai Community Manager J Kartje announced that Dark Souls II is out today on PS3 with details below.

To quote: March 11th has arrived and it's time to go beyond death. The Dark Souls II servers are live and we're excited to see everyone online and exploring the world of Drangleic.

Today, we wanted to give an extended look at some of the Covenants that you may be joining in Dark Souls II. This is not a complete list as we wouldn't want to spoil the secrets that await you on your quest.

Covenant masters are scattered throughout the world of Dark Souls II and, under certain conditions, may invite you to join their ranks. Seek the protection of a noble order of knights. Defend against invaders from other worlds.

Set out on a lonely and arduous journey. Lay a trap and draw other players into your world. Protect a long-forgotten tower. Thirst for more blood. These tasks and more are laid before you as you deceive, challenge, and offer aid to fellow players online.

Way of the Blue

Not everyone seeks to challenge other players online. Joining the Way of the Blue will give a player access to a ring that will summon a member of the noble Blue Sentinels if invaded by an enemy player from another world. If you're not comfortable battling online...
 

Sony Announces Destiny of Spirits Coming to PS Vita on March 25th

Sony Announces Destiny of Spirits Coming to PS Vita on March 25th 50°
52w ago - Sony Producer Kumi Yuasa announced today that Destiny of Spirits is coming to PS Vita on March 25th, 2014.

Below are the details, to quote: We are happy to announce that Destiny of Spirits will be launching in North America exclusively on PS Vita on March 25th, 2014.

Other regions will also be releasing the game around the same time, so you'll be able to start playing and making friends around the world.

We hope everyone has a chance to play Destiny of Spirits, as it is a fun, addictive RPG-ish strategy game that gives true meaning to having friends around the world. If you haven't heard of Destiny of Spirits, check out the trailer below!




What's New

Thanks to everyone's contribution during the Closed Beta Test in October last year, we were able to collect valuable feedback and spend time to improve gameplay and game balance! Here are some new and improved features that came out of our beta feedback:

• Reduced load time and increased gameplay speed
• Increased spirit levels to allow for deeper spirit progression
• Increased number of spirit slots to allow players to have a greater variety of spirits
• Numerous Spirit Point requirement updates that...
 

17-Bit Announces Galak-Z is Coming to PlayStation Vita, Details

17-Bit Announces Galak-Z is Coming to PlayStation Vita, Details 50°
52w ago - 17-Bit Senior Producer Raj Joshi announced today that Galak-Z is coming to PlayStation Vita with details below.

To quote: We here at 17-BIT are ecstatic to announce we'll be bringing the same seat-of-your-pants space shooting gameplay of Galak-Z to PS Vita. Since each game of Galak-Z is a unique, randomly-generated adventure, you'll be able to dive deep into a fresh experience anytime you have a free moment, no matter where you are.

Counting From One to Infinity

As we designed Galak-Z, we realized a funny thing - we kept building onto one main level rather than adding new levels.

Typically, we'd be building new levels left and right to express new gameplay concepts, but with Galak-Z, we were focused on how each new enemy, trap, plant, and weapon fit into the mix. So we kept mushing them together in one big level. It was glorious, and it was known as "the cave."

Why did the same environment stay fun for so long? What really matters in Galak-Z is the interactions between all the moving parts. Combat with intelligent squads, getting attacked by a hostile environment, weighing the risks of a deadly magma pool versus the sheer style of knocking some hapless enemy into it... As long as we kept switching it around, it kept being interesting.

The...
 

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