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Video: MotorStorm Arctic Edge PSP - Your Questions Answered 50°
May 19, 2009 // 8:59 pm - Sony's Social Media Manager Jeff Rubenstein is back today with a video FAQ on MotorStorm Arctic Edge.

To quote: After two console-based racing adventures on PS3, MotorStorm finally goes portable this fall with MotorStorm Arctic Edge on the PSP.

You had questions about the environment, multiplayer, and how developer BigBig Studios (Pursuit Force) is going to shrink the game without compromising the action. Fortunately, Game Director Richard Ogden was up to the task.





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Video: inFAMOUS for PS3 - Your Questions Answered #2 400°
May 12, 2009 // 8:36 pm - Sony's Social Media Manager Jeff Rubenstein has posted the next inFAMOUS PS3 video FAQ today, as follows:

Clearly, you're excited about inFAMOUS. The reaction to yesterday's Sucker Punch Q&A has been quite good, and there's more where that came from.

In today's interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they've created.





If,...

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Video: inFAMOUS for PS3 - Your Questions Answered #1 100°
May 11, 2009 // 10:47 pm - This week Sony's Social Media Manager Jeff Rubenstein is back with a new inFAMOUS PS3 Q&A video.

To quote: With the release of inFAMOUS just a couple weeks away, it's high time that we get your questions answered.

In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of "inFAMOUS."





Stay tuned for part two tomorrow, and for...

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Video: SOCOM Fireteam Bravo 3 - Your Questions Answered 50°
May 5, 2009 // 10:33 pm - Today Social Media Senior Specialist Chris Morell shared a SOCOM Fireteam Bravo 3 video which covers a FAQ on the title, more below as follows:

Another day, another video packed full of your burning questions. This time it's all about SOCOM U.S. Navy SEALs Fireteam Bravo 3, the third game in the Fireteam Bravo series. What's that you say? You're new to the SOCOM series?

Well, you're in luck because Producer Michael Kerr from developer Slant Six Games tells us why...

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Video: MAG - Questions Answered & Live Chat Announcement 250°
May 4, 2009 // 9:27 pm - Today Social Media Manager Jeff Rubenstein shared a MAG FAQ video along with a live chat announcement, to quote:

When we asked you what you wanted to know about a rather large list of our upcoming, exclusive games, questions for developer Zipper Interactive far outweighed the rest. That's why the following Q&A video lasts a whopping 12 minutes (!)

But know that I had to have a light hand on the editor; any shots cut are readers' queries going unanswered - and where's the fun in that? First up, Zipper VP Michael Gutmann...

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Video: Uncharted 2: Among Thieves - Your Questions Answered 100°
May 1, 2009 // 5:27 pm - Social Media Senior Specialist Chris Morell shared the following Uncharted 2: Among Thieves video FAQ today:

Earlier this week you heard Naughty Dog game designer Justin Richmond talk Uncharted 2: Among Thieves multiplayer. This time, you get Lead Game Designer Neil Druckmann.

Armed with a heap of your burning questions, I cornered Neil for a juicy 10 minutes of everything from co-op to DLC in Uncharted 2.

Hope you enjoy!





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Video: PS3 White Knight Chronicles - Your Questions Answered 50°
April 30, 2009 // 11:11 pm - Sony's Social Media Manager Jeff Rubenstein shared the following video today via PlayStation Blog:

You may have read impressions of White Knight Chronicles garnered during our LA Media event in the last day or two, but I know you've got lots of questions.

Today, we're happy to bring you answers. In this video interview with US Producer Tsubasa Inaba, find out how the game works, how it might change for North American release, and the status voice chat.

[viddler...

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Your Questions Answered: Prince of Persia for PlayStation 3 100°
December 2, 2008 // 9:25 pm - Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game's new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle...

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