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Hero City 2 v1.3 PS3 Homebrew Game is Now Available

Hero City 2 v1.3 PS3 Homebrew Game is Now Available 400°
131w ago - Following up on his previous release, today PlayStation 3 homebrew developer ThatOtherDev has made available Hero City 2 version 1.3 with details below.

Download: Hero City 2 v1.3 PS3 Homebrew Game / Hero City 2 v1.3 PS3 Homebrew Game (Mirror)

To quote from his blog: Hero City 2 is an open world superhero game. You run and jump around punching monsters and robots and collecting things and in the process of doing so you upgrade your abilities and unlock new tasks. It’s a massive step up from the first Hero City.

There are some differences between this and the original Wii version. Most of which I hope to correct in future updates. But overall it’s a pretty decent port. It runs at 60 frames per second in HD and looks exactly as it should.

I think it’s probably the best homebrew game on PS3 (though that’s obviously subjective and I’m definitely biased). It’s certainly the one I’m most proud of. So I hope you like it. Feedback is always appreciated.

Controls:

  • Left...

 

Paintown PS3 Homebrew Game v3.6.0 Update is Now Available

Paintown PS3 Homebrew Game v3.6.0 Update is Now Available 1150°
132w ago - Following up on the previous updates, PS3 homebrew game Paintown version 3.6.0 is now available with the changes detailed below.

Download: Paintown PS3 Homebrew Game v3.6.0 Update / Paintown PS3 Homebrew Game v3.6.0 Update (Mirror)

To quote: This update covers the usual bug fixes, smoother pixels and added zip/seven zip support. Also note that those running 3.55 DEX can also enjoy this game.

Changelog:

  • Added XBR and HQX scaling algorithms to smooth out pixels at higher window sizes
  • Can load data from .zip and .7z files

Mugen:

  • Fixed many bugs
  • Projectiles work
  • Helpers work




 

UFO Racer v3.3 PS3 Homebrew Game Port is Now Available

UFO Racer v3.3 PS3 Homebrew Game Port is Now Available 400°
132w ago - Following up on his previous release, today PlayStation 3 homebrew developer ThatOtherDev has updated the UFO Racer game to version 3.3 followed by v3.4 with the changes outlined below.

Download: UFO Racer v3.3 PS3 Homebrew Game Port / UFO Racer v3.3 PS3 Homebrew Game Port (Mirror) / UFO Racer v3.3 Wii Homebrew Game Port / UFO Racer v3.4 PS3 Homebrew Game Port / UFO Racer v3.4 PS3 Homebrew Game Port (Mirror) / UFO Racer v3.4 Wii Homebrew Game Port

To quote: This update adds a track editor, a title/menu screen, accurate collision detection with the environment and the option to reset the best time (since you may be racing on custom tracks that are longer than the one you set the record with).

In the editor you use the directional pad to move around and press the...
 

UFO Racer v3.2 PS3 Homebrew Game Port is Now Available

UFO Racer v3.2 PS3 Homebrew Game Port is Now Available 400°
134w ago - As a follow-up to his last revision, this weekend PlayStation 3 homebrew developer ThatOtherDev has updated the UFO Racer game to version 3.2 with the changes listed below.

Download: UFO Racer v3.2 PS3 Homebrew Game Port / UFO Racer v3.2 PS3 Homebrew Game Port (Mirror)

To quote: This small update corrects the obvious rendering problems that had previously plagued the PS3 version of UFO Racer.

Polygons are no longer culled for having a single vertex behind the camera.

Textures are now perspective correct and use mippmapping.



 

They Do Not Die 2 v0.8 PS3 Homebrew Game Update Arrives

They Do Not Die 2 v0.8 PS3 Homebrew Game Update Arrives 700°
142w ago - Following up on his previous release, this weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to version 0.8 for Windows, Wii and the PS3 console.

Download: They Do Not Die 2 v0.8 PS3 Homebrew Game PKG / They Do Not Die 2 v0.8 PS3 Homebrew Game PKG (Mirror) / They Do Not Die 2 v0.8 Wii Homebrew Game / They Do Not Die 2 v0.8 Windows Homebrew Game

Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.

I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.

I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
 

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