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Video: Developer Diary #1: SOCOM Fireteam Bravo 3 for PSP 50°
November 30, 2009 // 7:50 pm - Today SCEA Software Product Marketing Manager Scott McCarthy has shared Developer Diary video #1 covering SOCOM Fireteam Bravo 3 for PSP.

To quote: With the release of SOCOM: U.S. Navy SEALs Fireteam Bravo 3 right around the corner, we've got a series of exclusive developer video diaries we'd like to share with you all.

The first video in the series, which debuted on GameTrailers last Tuesday, takes a look at the overall storyline and discusses how the team created the game with...

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Developer Diary #3: The Saboteur for Sony's PS3 is Detailed 100°
November 14, 2009 // 4:08 am - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.

To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.

One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact,...

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The Saboteur for PS3 - Developer Diary #2 is Now Available 300°
October 28, 2009 // 6:02 pm - Today Lead Designer of The Saboteur Tom French discusses Developer Diary #2, which comes just under a month after the first installment, as follows:

Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We've had some pretty cool press trips to the UK and even to the city where The Saboteur is set in–Paris. Felt a lot like a coming home.

Paris in many ways is like one of the characters in The Saboteur....

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Electronic Arts Developer Diary: The Saboteur for PS3 100°
October 2, 2009 // 2:11 pm - Today EA's Lead Designer Tom French has shared a sneak peek along with some insight into their upcoming PS3 title The Saboteur.

According to their developer diary, the game is a big story-driven open-world action-sandbox game that pits a daredevil race-car-driver-turned-saboteur vs. Nazi occupied France.

To quote: "WWII, really, do I need another WWII game?" We said the same thing to ourselves when the idea was first pitched to the team.

Let me tell you now, straight up, The Saboteur is not your typical WWII game.

In The Saboteur...

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WipEout Fury Developer Diary - New Game Modes, Date & Price 50°
July 17, 2009 // 5:36 pm - SCEA Producer Daimion Pinnock has shared another WipEout Fury Developer Diary today, covering new game modes, a date and price.

To quote: We're back with number three in our series of developer diaries featuring the WipEout HD Fury add-on pack. This week we have Zico Liu, Programmer on the WipEout HD development team.

This is Zico Liu, programmer on WipEout HD; you all might remember me from the "Beat Zico" trophy. Before I talk about what I've been up to on the WipEout HD Fury expansion pack, I would just like to let you know that the pack will be...

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WipEout Fury PS3 Developer Diary - Environment Design 50°
July 9, 2009 // 12:54 am - SCEA Producer Daimion Pinnock is back with number two in a small series of developer diaries featuring the upcoming WipEout HD Fury add-on pack.

This week, he introduces Marcus Tanner, WipEout Fury Art Director from the WipEout HD development team, as follows:

I'm here today to give you a brief insight into how a WipEout environment evolves from concept art to production geometry.

A WipEout track is set in a Utopian environment populated by stunning, cutting-edge architecture enhanced by contemporary graphic design. This aesthetic is created...

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Video: New MAG Developer Diary - Command and Control System 50°
July 7, 2009 // 6:55 pm - Today PR Manager Jill Webber wraps up "MAG Mondays" (the Zipper Interactive developer diary series) with the final video detailing the command and control system within MAG for PS3.

To quote: While MAG breaks new ground with 256 players and unprecedented online action, the game's sophisticated command and control system involving eight-on-eight, squad-based combat allows each player to influence the larger battle and climb through the ranks to lead his or her own squad, platoon, and army.

Listen to the devs explain how...

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WipEout Fury PS3 Developer Diary - Ship Design Detailed 50°
July 3, 2009 // 9:01 pm - SCEA Producer Daimion Pinnock has shared a peek at Ship Design in the form of a WipEout Fury PS3 Developer Diary today, as follows:

I'm happy to introduce some cool exclusive information about the making of the game and the Fury add-in, coming straight from Dave Glanister, WipEout Fury Ship designer on the WipEout HD development team.

Our main aim for the new WipEout Fury ships was to modernize their visual look whilst keeping the DNA of each existing individual team. On previous WipEout games, a key feature for ship design was its dynamic straight edge...

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