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WipEout Fury PS3 Developer Diary - Environment Design 50°
July 9, 2009 // 2:54 am - SCEA Producer Daimion Pinnock is back with number two in a small series of developer diaries featuring the upcoming WipEout HD Fury add-on pack.

This week, he introduces Marcus Tanner, WipEout Fury Art Director from the WipEout HD development team, as follows:

I'm here today to give you a brief insight into how a WipEout environment evolves from concept art to production geometry.

A WipEout track is set in a Utopian environment populated by stunning, cutting-edge architecture enhanced by contemporary graphic design. This aesthetic is created...

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WipEout Fury PS3 Developer Diary - Ship Design Detailed 50°
July 3, 2009 // 11:01 pm - SCEA Producer Daimion Pinnock has shared a peek at Ship Design in the form of a WipEout Fury PS3 Developer Diary today, as follows:

I'm happy to introduce some cool exclusive information about the making of the game and the Fury add-in, coming straight from Dave Glanister, WipEout Fury Ship designer on the WipEout HD development team.

Our main aim for the new WipEout Fury ships was to modernize their visual look whilst keeping the DNA of each existing individual team. On previous WipEout games, a key feature for ship design was its dynamic straight edge...

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Video: New MAG PS3 Developer Diary - PMCs 200°
June 30, 2009 // 9:06 pm - Today PR Manager Jill Webber has shared a new MAG PS3 Developer Diary video covering PMCs via the PlayStation Blog.

To quote: We're back with another behind-the-scenes for MAG! This week, in the third "MAG Mondays" dev diary installment, Zipper Interactive gives us an in-depth look at each of the three PMCs in the game: Raven, S.V.E.R., and Valor.

Do you associate with the high-tech, polished Raven, or are you drawn in by the traditional military style of Valor? Or perhaps you're into the edgy, aggressive S.V.E.R.? I've...

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