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Fluffy Logic Developer Diary Details Eat Them! Controls on PSN 50°
November 30, 2010 // 9:07 pm - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.

To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected...

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FluffyLogic's Eat Them! PlayStation 3 Developer Diary: Part Two 50°
November 16, 2010 // 9:25 pm - FluffyLogic Producer Ana Kronschnabl has shared part two today in their ongoing Eat Them! PlayStation 3 developer diary series.

To quote: So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place.

We use Sony's 3D engine PhyreEngine as the basis - it's a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special...

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Video: PlayStation Move Developer Diary: MAG on PlayStation 3 50°
October 8, 2010 // 11:51 pm - SCEA Product Marketing Manager Brad Bennett has made available a new PlayStation Move developer diary video today showcasing MAG on the PlayStation 3 entertainment system.

To quote: Last week we released Patch 2.0 featuring Playstation Move compatibility for MAG.

So far the response has been overwhelmingly positive from our community. We worked hard to implement PlayStation Move with MAG and are stoked to see it taking off....

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Video: Fallout: New Vegas PS3 Developer Diary - The Story 100°
September 21, 2010 // 6:37 pm - SCEE Blog Manager James Gallagher has shared a new PS3 Developer Diary video today dubbed Fallout: New Vegas - The Story.

To quote: Following last week's post introducing the companions you'll be able to roam with in Fallout: New Vegas, Bethesda sent me this video offering insight into the game's story.

I'm a total sucker for two video game distractions: looting and poker.

I don't know what this says about me, other than that I'm going to be a very sleepy young man for a few weeks after Fallout: New Vegas...

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Video: PlayStation Move Developer Diary: The Shoot for PS3 100°
June 7, 2010 // 2:17 pm - Sony Computer Entertainment Europe Associate Producer Ray Khalastchi has shared a PlayStation Move Developer Diary video today highlighting upcoming title The Shoot for PS3.

To quote: The Shoot is a title exclusive to PlayStation Move, an arcade shooter where you are an action hero and the PlayStation Move motion controller is your gun.

Listen to the director and shoot your way through five different spoofs of classic B-Movie themes: the Wild West, undersea monsters, haunted house, mobsters and a robot invasion. Shoot through parts of the highly destructible set...

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LBP Turbo! PS3 Pack Development Diary 11 and 12: Plane Stupid 50°
May 21, 2010 // 8:03 pm - SCEE Senior Producer Mark Green is here with LittleBigPlanet Turbo! Pack development diary 11 and 12 dubbed Plane Stupid.

To quote: 'Turbo! Pack' Development Diary 11: 'Plane Stupid' - Andy Knowles, Designer

The final level. No pressure, then! To be honest this level was a bit of a headache. And not just a normal headache, but a big, fat headache, one of those ones that the ibuprofen doesn't even take the edge off.

The main reason for this was that, like Jon's submarine, the jump jet is effectively 'floating', and so can be...

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Video: PlayStation Move PS3 Developer Diary: TV Superstars 100°
May 14, 2010 // 9:22 pm - Creative Director Jason Wilson has shared the next installment in the ongoing PS3 Developer Diary video series, featuring PlayStation Move with TV Superstars for the PlayStation 3 today.

To quote: Working on a game like TV Superstars has become a bigger, more interesting challenge than I first thought. I've worked on some oddball games before like MediEvil and Ghosthunter, and what was interesting about those games was the idea of creating little worlds that mixed humor with action.

Likewise, the challenge with TV Superstars was to create an environment that...

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LBP Turbo! Pack Development Diary 9 and 10: Tanks A Lot 50°
May 14, 2010 // 9:18 am - SCEE Senior Producer Mark Green has posted up LittleBigPlanet Turbo! Pack development diary 9 and 10 updates today, dubbed Tanks A Lot, as follows:

'Turbo! Pack' Development Diary 9: 'Tanks A Lot'
Sam Dickinson, Designer

The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction).

Also, the gaps had to be big enough that the tank couldn't just roll across them, and so the actual bridge...

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