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CCP Reveals How Dynamic Battlefields Take Shape in Dust 514 50°
161w ago - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.

To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.

This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come...

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CCP Introduces New Dust 514 Vehicle Roles and Characteristics 50°
168w ago - CCP Community Manager CmdrWang has introduced some new Dust 514 vehicle roles and characteristics today to fans.

To quote: Since DUST 514 traces its lineage to EVE Online, we wanted to give it the same rich combat environment that EVE Online has when it comes to vehicle classes and roles.

For example, in EVE Online there are ships that share the same hull (and thus the same look) but have very different performance envelopes. This will be true in DUST 514 as well with vehicles that will share the same chassis or hull class but depending on their roles and level...

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CCP Reveals The Future of War: Building DUST 514's PS3 Arsenal 50°
171w ago - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!

To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.

Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.

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CCP Reveals Dropsuit Details in DUST 514 for PlayStation 3 50°
179w ago - CCP Game Designer Remnant has revealed details today on the dropsuits in DUST 514 for the PlayStation 3 entertainment system.

To quote: How do you build a better warrior? Militaries have tried for centuries to answer that question, but you'll be able to figure it out for yourself when DUST 514 launches next year.

Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability.

Like starships and planetary vehicles, dropsuits...

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Vehicle Dynamics in Dust 514 on PlayStation 3 Detailed by CCP 50°
182w ago - CCP Game Designer CCP Remnant has revealed details today on the vehicle dynamics in Dust 514 for the PlayStation 3 entertainment system.

To quote: Vehicle classes in DUST 514 resemble modern day battlefield armored vehicles but are more menacing...and multitudes more lethal. You can also customize the vehicles with weapons and modules to ensure highly dynamic and constantly evolving gameplay where no single vehicle can impose absolute supremacy. The ultimate goal is to create an experience where players make meaningful choices based on their surroundings and situations when...

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CCP Reveals Dust 514's Mobile Command Center for PlayStation 3 100°
186w ago - Game Designer CCP Remnant has revealed details on Dust 514's Mobile Command Center for PlayStation 3 today.

To quote: DUST 514 is an MMOFPS on the PS3 with large-scale vehicle and infantry combat taking place in, and with a real-time connection to, the EVE Online universe on PC.

Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. What follows is a thematic description of Mobile Command Centers, or MCC's. At 200 meters in length, these vehicles represent the largest, most powerful weapon a team can acquire,...

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CCP Games on Scaling the Universe in Dust 514 for PlayStation 3 100°
187w ago - Today Server Architect Lin Luo at CCP Games has shared details on scaling the universe in the upcoming title Dust 514 for the PlayStation 3 entertainment system which is slated for release in Spring 2012.

To quote: I am a Server Architect on DUST 514 and, in this devblog, I would like to cover at a high level some of the online technical aspects of DUST 514, including the challenges we have met and the approaches we have taken in handling them.

As a server architect on the project, I am responsible for integrating the DUST...

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Video: CCP Introduces DUST 514, a Persistent Shooter for PS3 50°
207w ago - DUST 514 Community Manager James Egan of CCP has shared an E3 2011 video today introducing a persistent shooter for PS3 called DUST 514.

To quote: I'm the Community Manager for DUST 514, an upcoming title from CCP. This is the first time you'll have seen DUST 514 highlighted on the PlayStation.Blog and we're happy that we can reveal more about our game to you.

DUST 514 is a very different type of game. Yes, many people say this about their respective game titles – everyone thinks their...

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