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Videos: PS3 Motion Controller on Resident Evil 5 & LittleBigPlanet

650°
283w ago - Yesterday at Tokyo Game Show 2009 Sony revealed the redesigned PS3 motion controller and launch titles, and today some video footage is available (below) of the wand being used for Resident Evil 5 and LittleBigPlanet.

The captions for each video are below, roughly translated as follows:

Over at the Tokyo Game Show, the presenters showed off Resident Evil 5 with the new motion sensing controller coming up for the PS3 - the 'wand'.

Fresh from the Tokyo Game Show, a video of LittleBigPlanet working with the upcoming PS3 wand has been show off.

Check out the videos below!






 

Videos: New Final Fantasy XIII PS3 Gameplay Footage Available

500°
285w ago - We now have a Final Fantasy XIII release date, elixir and some new PS3 gameplay footage available courtesy of gmoya909 via YouTube.

To quote from CtrlAltKill.org (linked above): "A YouTube user went to the Final Fantasy XIII premiere party event and posted footage of his game play on YouTube. In these videos they show off different summons and some new game play features that we haven't seen before."

Finally, from the video descriptions: The first reveals a new fight showing Snow, Sazh and Vanille. The second shows Snow summoning Shiva along with Vanille and Sazh. Finally, the last shows Lighting summoning Odin, and Lighting doing odin sginature final blow Zantesuken.









 

Videos: Sony's Voice Recognition, Image Enlargement in PS3 SDK

350°
285w ago - Sony has been working on distributing a number of new technologies, already available in some PS3 programs.

The first is voice recognition software, employed by SingStar, that allows the PS3 to quickly recognize up to 20 different languages.

Another technology developed by Sony allows the PS3 and PSP to quickly zoom in on massive images.

Already used in a Japanese release calendar program (available for free from the Japanese PlayStation Store), this technology streams massive amounts of visual data - including video - quickly and scales it appropriately.

To quote: "In SingStar, players are able to quickly go through the song library by simply calling out various commands or speaking the names of artists and songs.

While the technology is currently exclusive to Sony, a report by Dig Info reveals that the company plans on making it available to all PS3 developers in future iterations of the console's software development kit.
Like the SingStar voice recognition tools, this tech will be available for developers in an upcoming SDK update. We're not exactly sure how games will be able to take advantage of this, but it certainly looks impressive."

Check out videos below!


 

Videos: PS3 Slim Loads Games & Movies Faster on Firmware 3.0

800°
286w ago - In videos from last weekend, we learned that the PS3 fat boots itself faster than the PS3 Slim, but the Slim had the edge when it came to loading games.

Now with new PS3 Firmware 3.0, the PS3 Slim loads games even faster... up to 25% faster according to Eurogamer on a Devil May Cry 4 installation.

YouTube user PS3slimComparison did a PS3 Slim Firmware 2.80 vs 3.00 Uncharted 1 level load comparison, with the same settings on both consoles and same 7200RPM hard drive installed on each.

To quote: "In this demonstration, conducted by the same source as the original testing, we see the PS3 Slim (Firmware 2.8) load Uncharted: Drake's Fortune against the PS3 Slim (Firmware 3.0).

The difference is considerable (you know, for adjustments to software alone), and we don't see why most other games wouldn't encounter similar loading improvements."

Finally, in the second video (below) it appears Blu-ray movies also load faster on PS3 Slim Firmware 3.0 versus...
 

Videos: More Gravity Crash Details Revealed for PS3 and PSP

100°
286w ago - Today SCEA Santa Monica Studio's Associate Producer Mike Graham has revealed more details alongside new videos on Gravity Crash for PS3 and PSP.

To quote: Earlier this year, we unveiled one of the newest additions to the PSN line-up, Gravity Crash for PS3, and were thrilled with all the positive responses it received. So, you can only imagine how excited we were to make the announcement during GamesCom in Cologne that we will be releasing this retro-chic title on the PSP as well!

Please take a look at a brand new Blog post from Stewart from JAW – developers of Gravity Crash – for a closer look at how both titles came about and what you can expect to see in both versions of Gravity Crash.

This is Stewart at JAW, developers of PSN and PSP super-retro title Gravity Crash. The guys at SCEE asked me kindly to write a post about the game, so here it is.

Back in 07, myself and Dave Parsons (project lead) were sat in a coffee shop and a long conversation ensued on all the things we loved about gaming in the 80s.

Pixel perfect collision detection, that sense of tactile movement, simple controls, the richness of things to do but with less buttons needed...
 
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