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EA and Crytek announce Crysis Warhead, Parallel story to Crysis

EA and Crytek announce Crysis Warhead, Parallel story to Crysis 50°
352w ago - EA and Crytek today announced Crysis Warhead, the Parallel story to Crysis. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek's Budapest studio, and is built on a new, enhanced and optimized version of Crytek's CryENGINE 2 technology.

Cevat Yerli, CEO and President of Crytek. "That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis."

"The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us," said David DeMartini, Vice President and Global General Manager, EA Partners.

"Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year."

In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players...
 

Warhawk Paint Scheme & Insignia Contest announced!

Warhawk Paint Scheme & Insignia Contest announced! 50°
352w ago - Lestrade of the EU PlayStation Forums (linked above) has announced a Warhawk Paint Scheme & Insignia Contest.

Warhawk's Game Director, Dylan Jobe, and his team will pick the best 50 insignia and 20 paint schemes. These winning designs will be added to the forthcoming 1.5 patch update, which will be available to download for free from PlayStation Store this Autumn.

To quote: Hi all,

We're offering you the chance to have your designs featured in a collection of player-created Warhawk insignias and paint schemes that Warhawk players from across Europe will be able to download and use to customise troops and aircraft.

Warhawk's Game Director, Dylan Jobe, and his team will pick the best 50 insignia and 20 paint schemes. These winning designs will be added to the forthcoming 1.5 patch update, which will be available to download for free from PLAYSTATION®Store this Autumn.

The winners will also receive a limited edition Warhawk statue from Gentle Giant Studios.

How to enter
All you have to do is design a new insignia or paint scheme - or both - and post it into this thread, or email it to us at competitions@community.eu.playstation.com, with 'Warhawk design competition' in the subject line.

If entering by email,...
 

Warhawk Expansion Packs Omega Dawn & Broken Mirror Bundle

Warhawk Expansion Packs Omega Dawn & Broken Mirror Bundle 50°
352w ago - Sony Europe announced today that Warhawk expansion packs Operation: Omega Dawn and Broken Mirror will be re-released and packaged together as single downloadable bundle later this month on the European PlayStation Store.

The combo pack will carry a budget friendly price of 5 Euros. The same pack hit the North American PSN last April.

To quote: Double Your Firepower with Warhawk and PLAYSTATION®Network (PSN) Warhawk expansion packs Operation: Omega Dawn and Operation: Broken Mirror to be released as downloadable double bundle

Drop into the heat of the battle and hit the ground running in June 2008 when Warhawk™ expansion packs Operation: Omega Dawn and Operation: Broken Mirror enter the fray as a Booster Combo Pack for you to download from PLAYSTATION®Network (PSN)™.

Individually both expansion packs opened up the world of Warhawk - the ultimate PLAYSTATION®3 (PS3)™ war experience played exclusively online - with new terrains, vehicles and weapons. Now they're bundled together as one downloadable pack, it's time for every last hesitant soldier to take arms and enter the fray once more as the war between the Eucadian and Chernovan troops continues.

After the success of the original Warhawk (required to play the Booster Combo Pack), the Operation: Omega...
 

Rumor: 40GB PS3 Backwards Compatibility via Firmware Update?

Rumor: 40GB PS3 Backwards Compatibility via Firmware Update? 50°
352w ago - According to the German site linked above, a contact has revealed that the 40GB PS3 will soon be able to achieve backwards compatibility (in October).

It will do so through the use of 100% software emulation which will come by way of a new Firmware update. However, for the time being we'll label this as only a rumor.

To quote: In a discussion between us and Sony an import merchant from the USA, which import to Germany, we experienced that the 40GB is to become downward compatible variant of the PS3 in October PS2 plays. The whole is to go via firmware an update of.

Thus our contact man added joking that he had get rid now immediately all 60GB of models, which he has still on supply, since they would suffer a noticeable depreciation after publication of the firmware. This sounds quite plausible, since many seize to around some more expensive 60GB model only due to the downward compatibility, which with same functionality of the 40GB of model then would become void.

On the question, how this from technical side will look, us it was insured that this was to take place "to 100% by means of software emulation". According to the dealer is planned the firmware for October, to one hundred per cent it cannot assure this however.

We can likewise no warranty for the correctness...
 

BioWare's Matt Atwood Interview, Talks Mass Effect and More!

BioWare's Matt Atwood Interview, Talks Mass Effect and More! 50°
352w ago - Some of the more 'hardcore' gamers out there were a little concerned when EA acquired BioWare, fearing that their beloved game maker might start churning out yearly sports franchises.

However, the studio appear to be thriving under a rejuvenated EA, and with the PC version of Mass Effect now hitting shelves, times are good for the Canadian developer. We sat down with PR big wig Matt Atwood to learn more.

Mass Effect looks like it has been polished-up nicely for the PC. How important is this release for BioWare, and what feedback have you taken on-board from the Xbox 360 release?

Whenever we create a game we always look at fan feedback, since delivering a game that our fans want to play is our top priority.

For Mass Effect on the PC, some of the changes we made based on feedback was making the inventory system and Mako controls more intuitive, and we've added things like the new Tactical HUD which wasn't based on feedback, but really lends itself to the platform.

How challenging was converting the controls from the 360 to the PC?

Our focus in converting Mass Effect to the PC is to make it very natural for the platform. Any time you focus on making the experience very natural to a different platform, it takes both creativity and hard work. One thing...
 

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