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Request: PS3 Infectus 2.17 and 2.20 Firmware Dumps Needed!

350°
350w ago - Please support my study by providing me your PS3 Infectus dumps.

I'd like to have the following dumps:

- 2.17 Jap Dump
- 2.20 Jap Dump

Then it would be nice to have the more Infectus dumps you can post (PAL and NTSC), please I need different versions in order to check differences and do tests.

Thanks,
NDT.

P.S. If you don't know what software to use to make dumps using Infectus, please use mine: Infectus PS3 Double NAND Programmer v1.41

Download:

- Infectus_NAND_Flasher_v1.03
- InFeCtuS_Programmer_v3.9.9.0
- Infectus_NAND_Flasher_v1.0.4.2
 

Gears of War 2 Interview - New Map Announced!

100°
350w ago - Game Rumor recently had the chance to talk with Mark Thompson, an engine programmer over at Epic Games. The full interview will be posted later but for now here are some new interesting multiplayer details we learned from our time over at Epic.

-COG and Locust will each have 12 character models (7 each in Gears 1)

-A new map announced, "Dusk" puts players in a smaller, Raven Down style map with locust/cog battles in the distance scenery.

- New flamethrower has a "fuel meter" instead of ammo clips like in other guns, and will jam if continually fired for an extended amount of time.

- Hammer of Dawn will have only 3 charges until it "burns out". A 4th charge is possible, but it will cause the weapon to explode killing the character and hopefully enemies close by.

- Subway's trains movement can be turned on / off with a switch. Described as being "the hardest aspect to program yet!"

- A new gametype "Wanted" pits 9 Locusts on 1 COG or 9 COG on 1 Locust. This modified version of Juggernaut has a clock for each player counting how long each player is the wanted. The wanted can only be killed with execution style rules.

- Boomshot has been modified to hold 3 ammo. Each individual rocket has been weakened, however, if...
 

Old But New News: PS3 Debug Firmware 2.30 Leaked!

300°
350w ago - This is a few days old, but since nobody submitted it here goes: Recently PS3 Debug Firmware Update v2.30 was posted on the Spanish Web site Elotrolado linked above.

The file size is 110 MB (115,403,104 bytes), and it is available from our PS3 Debug Firmware section or download it linked below, however, unless you own a PS3 Debug/TEST console the most it will allow you to do is use XVISTAMAN2005's Install Debug Firmware on a Retail PS3 method to browse the non-functional menus.

Download: PS3 Debug Firmware v2.30 (USA) Update

More to come, another resident PS3 Dev hinted he plans to share something he has been working on here shortly...
 

PSP Alternative VSHMenu 5.0 Custom Firmware Plug-In out!

50°
350w ago - Red Squirrel has released an update to his Custom Firmware 3.90 M33 and 3.95 GEN compatible Alternative VSHMenu plug-in for PSP.

Version 5.0 features the ability to hide your PSP's MAC address from view. In addition, the PSP is now auto-rebooted if any of the built-in CXMB, MAC or M33 VSHMenu settings are modified. This behavior is required to apply the selected changes, according to the author.

Download: PSP Alternative VSHMenu 5.0 CFW Plug-In

Changelog:

CF 3.90M33
-Possibility to hide the MAC address in System Information page (like CF 3.93/3.95GEN option!)
-Now PSP will be rebooted if you change CXMB, MAC or M33 VSHMenu options (to enable the changes!).

CF 3.95GEN
-Added Hide MAC Address option.
-Changed "M33 NET UPD." line in "NETWORK UPD.".
-Added GEN Updater under NETWORK UPDATE option.
-Changed "M33 VshMenu" line in "SELECT KEY ".
-Added VSH Recovery under SELECT KEY option.

BOTH
-Possibility to enable/disable CXMB plugin directly from the VSHMenù (read the CXMB installation in CXMB_readme.txt to know how it works)
-Now config file will be saved in flash1, so if you decide to flash the A.Vshmenu, Memory Stick...
 

The Truth About Xbox 360 Hardware Failures

200°
351w ago - When Microsoft Corp. announced a mammoth global recall of its Xbox 360 a year ago, the software giant never disclosed the exact source of the game console's heat problem that led to the fiasco.

Now, in an unlikely venue at Design Automation Conference here, Bryan Lewis, research vice president and chief analyst at Gartner, disclosed that the problem started in a graphic chip. Lewis offered this offhand revelation while discussing the changing ASIC and ASSP landscape for his DAC audience.

The Xbox 360 recall a year ago happened because "Microsoft wanted to avoid an ASIC vendor," said Lewis. Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained.

But in the end, by going cheap--hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall.

To fix the problem, Microsoft went back to an unnamed ASIC vendor based in the United States and redesigned the chip, Lewis added. (Based on a previous report, the ASIC vendor is most likely the former ATI Technologies, now part of AMD.)

Asked the moral of the story, Lewis said: "Had Microsoft left the graphics processor design to...
 
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