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Conan - The Barbaric Preview 50°
September 7, 2007 // 11:39 pm - Conan the game isn't directly based on any particular Conan story, but fans of the original works will recognize returning locations from the original stories, like the lands of Kush and Stygia. Of course, there will be a number of original, fantastic environments through which to slaughter, too, such as a set of ocean ruins we got to see that are full of gigantic living statues and semi-corporeal, ghost-like enemies that your weapons can't always hit. At the outset, Conan has lost four of his enchanted pieces of armor which he intends to recover, and each one will grant him a new magical attack...

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Preview: Silent Hill 5 50°
September 7, 2007 // 4:16 pm - We have an excerpt from EGM's interview with lead artist Brian Horton and lead designer Jason Allen of The Collective, as well as a video preview of the game with the first footage and a video interview featuring Konami's Akira Yamaoka. Read on for the interview, and head over to our Silent Hill 5 video page for the video preview and Yamaoka interview.

EGM: As a Silent Hill fan, when I heard that a Western team was taking it over, automatically skepticism, trepidation... "How are they going to destroy...

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FIFA 08 Preview for PS3 100°
September 6, 2007 // 7:21 pm - We're not going to crown FIFA 08 just yet, but after spending more hands-on time with it than David Beckham's spent on-field for the LA Galaxy, prospects look good. After a dozen games, we decided to look back at last year's review of FIFA 07, just to see what the developers didn't fix. After all, FIFA tends to dupe the U.S. press with its glamour every year, but ends up being a 10-game experience before you toss the controller and just turn the game on to listen to the soundtrack. So, here are quotes from last year's review and our responses after playing 08:

"...there are only six...

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Burnout Paradise Preview for PS3 50°
September 6, 2007 // 6:20 pm - Thankfully not content with a shinier sequel, Criterion is reinventing its fabled racing franchise for this generation of consoles (the Burnout Revenge 360 port was more of a facelift). Gone are the linear tracks and tiered level structure; Burnout Paradise takes place in one enormous city that's open from the start and never stops to load. And lest you fret, the game still blazes by at 60 frames a second, the buttery-smooth visuals complemented by cars that crumple more convincingly than ever. The series is still about viscerally destructive driving, and the audio-visual impact of hitting a wall...

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Condemned 2: Bloodshot preview! 50°
September 5, 2007 // 3:05 pm - Monolith Productions is a developer in a prime position to shed some light on the situation, having achieved critical and retail success with their launch title Condemned: Criminal Origins, and working on their follow-up with the upcoming sequel, Condemned 2: Bloodshot. "There is a certain satisfaction in taking on major challenges and overcoming them -- and this was definitely a major challenge. Sega also wanted us to hit the launch date... [and] gave us great testing and localization support to help make sure that we did hit our dates," says producer David Hasle, who later adds, "We knew that...

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NHL 2K8 Preview! 50°
September 1, 2007 // 2:25 pm - The NHL 2K series seemed, just a few short years ago, like a dynasty in the making. But after EA's NHL 07 launched the skill stick, 2K's series felt dated. Trying to play catch-up this year NHL 2K8 has completely revamped controls...and they're absolutely confusing. Even after a few games of hands-on time, we were passing when we meant to shoot, deking when we meant to shoot, and on rare occasion shooting when we meant to shoot.

The basics aren't that difficult: deke with the right stick, pass with LB, and shoot with RB. Easy, right? If that was all, yes. The complications come when...

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