- With the original Far Cry developers departed and Far Cry 2's development in new hands, you'd have been forgiven for expecting the sequel to be nothing more than a prettier version of its predecessor - playable and enjoyable but hardly special.
Imagine our shock then, when Far Cry 2 was revealed to not only be one of the most graphically impressive games we've seen on PC, but also a title attempting to push current boundaries of AI, characters and player freedom.
To find out what the development team aimed to achieve with the epic quest, we dropped Ubisoft a line and spoke to the chaps working on bringing Africa to your British bedsit.
A number of previous games have boasted of having independent AI, but usually they follow predictable routines regardless of whether they're scripted or not. What's different in Far Cry 2?
Dominic Guay, Technology Director: You are right to point out that having an autonomous AI does not make it automatically unpredictable.
It all depends on the array of possible actions and behaviours you provide the autonomous AI to work with. It's a bit scary to give an AI a lot of actions because it means it will not be as predictable for us developers and that makes our job harder.
I saw in some games "autonomous AIs" that would basically...