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Video: PAX East 2014: See The Evil Within in Action for PS4 & PS3

Video: PAX East 2014: See The Evil Within in Action for PS4 & PS3 50°
47w ago - Bethesda Softworks Global Community Lead Matt Grandstaff posted up a video today spotlighting The Evil Within in action for PS4 and PS3 at PAX East 2014.

To quote: This weekend, evil takes hold of our Bethesda Booth at PAX East in Boston, MA.

Throughout the day, we'll be doing the first North American public demonstrations of The Evil Within - the new survival horror game developed by Shinji Mikami and his Tango Gameworks team based in Tokyo, Japan.

During the demo, the game's main protagonist, Sebastian Castellanos, will square off against one of the game's most terrifying creatures: Boxman.

Be sure to stop by our booth and check out the presentation. And if you happen to dress up with The Evil Within cosplay, we'll reward you with a spot in the front of the line.




Can't make PAX? Be sure to watch our new PAX East trailer for a glimpse of the Boxman boss battle.

Stay tuned for more info on The Evil Within - coming to both PS4 and PS3 on August 26th.
 

Video: 10Tons Ltd Announces King Oddball is Out Tomorrow on PS4

Video: 10Tons Ltd Announces King Oddball is Out Tomorrow on PS4 50°
47w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi shared a video below today announcing that King Oddball is out tomorrow on PS4.

To quote: Hello readers - exciting times! It's been pretty frantic bringing King Oddball over to PS4 from PS Vita, but we're really happy to have it as our first PS4 release.

We can't wait to see how the game is received on the big screen.

I've covered the game pretty well on Playstation.Blog in earlier posts, so I'll shed some light on the various special level sets and how they came to be.

First, a quick recap: King Oddball is a skill-based, physics puzzler, where your goal is to clear the screen of enemies with three throwable rocks. So far so ordinary, but in King Oddball, you don't get to fling the rocks any way you please.




The King swings a rock back and forth like a pendulum, and the rock is released when you hit X. Gravity takes over, and you hit your target if your timing was good.

Accurate timing takes you only so far though, because soon enough you need to be strategizing about where the rock will bounce after the first, second, and even third impact. Tip: it's often good to start from the topmost targets, as the rock will fall down eventually,...
 

Second Son Update: Change Time of Day, HUD Off, 30FPS Option

Second Son Update: Change Time of Day, HUD Off, 30FPS Option 50°
48w ago - Sucker Punch Productions developer Brian Fleming announced that the Second Son update is incoming, which features the ability to change the time of day, turn HUD off, and a 30FPS option!

To quote: Ten days. That's how long it's been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle).

I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It's been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

So to say thanks, not just for all the support but also for your passionate requests to make the game better, we've started work on a few small features which we'll be delivering in the weeks to come.

Change Time-of-Day

Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very...
 

Video: Arkham Knight: Building the Ultimate Batmobile on PS4

Video: Arkham Knight: Building the Ultimate Batmobile on PS4 50°
49w ago - Rocksteady Studios Game Director Sefton Hill posted up a video today showcasing Arkham Knight on building the ultimate Batmobile for PS4.

To quote: I've always said that working on a Batman game is a huge privilege for us. Even though we have been working on Batman for over seven years, we've never lost sight of the fact that we are the current custodians of a very special universe.

So it was with great excitement, and not a small amount of trepidation, that we decided to add the fully playable Batmobile into the Arkhamverse, knowing that it would disrupt all of our existing systems and bring with it a huge amount of pressure to deliver on expectations.

• Click here to see the full gallery

I guess this is what excited me most about integrating this very special vehicle. Taking on challenges which don't have an easy answer is where the best innovations come, because you are forced to do the unexpected.

As it was with taking on a character that cannot kill and is powerful but vulnerable, so it is with taking on a car that is (in most right-minded people's heads) the single greatest vehicle ever.

Integrating the Batmobile married up with our design philosophy at Rocksteady:...
 

Video: First Look: Behind the Terror of Alien: Isolation on PS4

Video: First Look: Behind the Terror of Alien: Isolation on PS4 100°
49w ago - Sony Social Media Manager Sid Shuman shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.

To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.

The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.

To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.

Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!

PlayStation.Blog: So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?

Alistair Hope: From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...
 

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