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NoRSX - PS3 2D Graphic Library for PSL1ght Homebrew SDK

NoRSX - PS3 2D Graphic Library for PSL1ght Homebrew SDK 300°
155w ago - Today PlayStation 3 developer deroad has made available NoRSX for developers - a PS3 2D graphic library for the PSL1ght homebrew SDK.

Download: NoRSX - PS3 2D Graphic Library for PSL1ght Homebrew SDK / NoRSX - PS3 2D Graphic Library for PSL1ght (Full Res) / NoRSX - PS3 2D Graphic Library for PSL1ght (Full Res - GeoHot CFW) / GIT

To quote: This lib is still under development, but it can give you ~60 fps.. for now it allows you to build Homebrews without configuring tons of things.

Right now it allows you to use JPG/PNG files, select a defined background, generate rectangles where you want. It works perfectly with images, but text functions are not ready to be released.

This lib is perfect to build really simple HBs, also if you are not a great dev. my lib can be download the src from my git: https://github.com/wargio/NoRSX

Here is a simple Wiki where you can find a simple tutorial: https://github.com/wargio/NoRSX/wiki/How-To-Start

This lib works only...
 

Hatari v1.6.1 DBG Atari Emulator Ported to PS3 via PSL1ght v2

Hatari v1.6.1 DBG Atari Emulator Ported to PS3 via PSL1ght v2 300°
155w ago - Following up on the Stella multi-platform Atari 2600 VCS Emulator and PS3 Custom Firmware ports, this weekend PlayStation 3 developer Rtype has made available a Hatari v1.6.1 DBG Atari ST / STE / TT / Falcon Emulator port for PS3 using the PSL1ght v2 homwbrew SDK.

Download: Hatari v1.6.1 DBG Atari Emulator PS3 Port / Hatari v1.6.1 DBG Atari Emulator PS3 Port (Mirror) / Hatari v1.6.1 DBG Atari Emulator PS3 Port (Source Code)

From the included ReadMe File, to quote:

What?: A quick port of hatari 1.6.1 to ps3 using PSL1GHTV2.
Why ?: Because I like old atari computer
Who ?: Rtype

So far, I've only compil the lastest hatari src (1.6.1) with psl1ghtv2 (SDL used) and I only make few hacks to done it work (a little).
So don't expect too much... All the credit to the HATARI TEAM and to the PS3Dev...
 

PSDK 3.1.0 PS3 Homebrew SDK & Toolchain via PSL1ght Arrives

PSDK 3.1.0 PS3 Homebrew SDK & Toolchain via PSL1ght Arrives 200°
183w ago - Today Spanish PlayStation 3 developer the_marioga has released PSDK 3.1.0, a PS3 Homebrew SDK and Toolchain made with PSL1GHT which includes an installer and Multiusos 0.1 PS3 samples as well.

Download: PSDK 3.1.0 PS3 Homebrew SDK & Toolchain via PSL1ght / PSDK 3.0 PS3 Homebrew SDK & Toolchain via PSL1ght / Multiusos 0.1 PS3 Samples

To quote, roughly translated: New Toolchain + SDK for PS3 PS3SDK substitution that was already obsolete. No more presentations I leave you with the download and some extra information. Version 1.0:

Composed by:

  • PS3Toolchain, and portlibs of PS3DEV PSL1GHT
  • SDL and SDL_LIBS of cebash
  • Hermes and tiny3d Ps3soundlib
  • Python tools for geohot
  • MinGW and MSYS

Thanks to:

  • Ifcaro and Hermes, for their help in compiling
  • PS3dev, HackerChannel, Oopo and Hermes for their contributions to the SDK and toolchain
  • Nvidia and Python applications that complement the SDK

Installation:

1. Run. Exe (Self-Extractor is made 7zip) and unzip the folder in the root PSDK3...
 

Goodbye World PS3 Homebrew Game via PSL1GHT is Released

Goodbye World PS3 Homebrew Game via PSL1GHT is Released 350°
200w ago - Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game he calls Goodbye World made PSL1GHT with the source code below.

Download: Goodbye World PS3 Homebrew Game / Goodbye World PS3 Source Code

To quote: "Hello world" programs are so cliche. So here is my first simple piece of homebrew made using PSL1GHT (everything else I've released for PS3 was made with the leaked SDK).

You control a space ship using the left analog stick well the world relentlessly follows you and pleads for you to stay. There is no real objective, scoring or anything like that. It's a non game.

I've just realized that it doesn't seem to be working at lower resolutions. It works fine in HD with an HDMI cable but when using component cables it just goes to a black screen.

The same thing happens with the RSX test sample (which is what I used as the basis of this) so the problem isn't something I introduced. I'm guessing there is probably some flaw with the videoGetResolution function but that's just a blind assumption. I haven't done any real testing yet or made any attempt to correct the problem. It would be helpful if there was documentation to consult...
 

PSL1GHT V1 and V2 Merged, PS3Toolchain Updated for PS3 Devs

PSL1GHT V1 and V2 Merged, PS3Toolchain Updated for PS3 Devs 550°
203w ago - Following up on the previous update, today PS3 hacker ooPo has announced via Twitter the merger of PSL1GHT V1 and V2 alongside news of an updated PS3Toolchain to support it.

Download: PSL1GHT GIT / PS3Toolchain GIT / PS3Libraries GIT

To quote: PSL1GHT is a lightweight PlayStation 3 homebrew SDK that uses the open-source PlayStation 3 toolchains to compile user applications that will run from the XMB menu (GameOS homebrew).

Credits

AerialX - Founder, Author
Parlane - Author
phiren - Author
Tempus - PSL1GHT Logo
lousyphreak - libaudio
Hermes - sysmodule, libpngdec, libjpgdec
BigBoss - EyeToy support added to libcamera sample, libgem sample.
ooPo - ps3libraries
ElSemi - Vertex Program Compiler
zerkman - SPU sample code
shagkur - Author
miigotu - Author

Environment

A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT...
 

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