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Killzone HD Re-Developer PS3 Interview - Part 1 Arrives 400°
September 27, 2012 // 5:37 pm - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.

To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.

In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.

In part 1, Michiel and Frank talk about the challenges they faced and the...

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How the ECDSA Algorithm Works by PS3 Developer KaKaRoToKS 1350°
January 31, 2012 // 9:37 pm - Following up on his status update for the PS3 4.0 Homebrew Enabler (HEN), today Sony PlayStation 3 hacker KaKaRoToKS has explained how the ECDSA algorithm works.

To quote: To popular demand, I have decided to try and explain how the ECDSA algorithm works. I've been struggling a bit to understand it properly and while I found a lot of documentation about it, I haven't really found any "ECDSA for newbies" anywhere.

So I thought it would be good to explain...

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Video: PlayStation Home Adds Developer Tools in Version 1.5 350°
March 1, 2011 // 2:43 pm - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.

To quote: Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.

The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics and animations....

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FluffyLogic Developer Diary Profiles Eat Them PSN - Week Four 50°
December 14, 2010 // 10:00 pm - FluffyLogic Designer James Parker has shared week four from their developer diary profiling Eat Them for PSN today.

To quote: I want to talk to you about Power Bars. I know, interesting stuff! It's all rock and roll here at top flight game developers FluffyLogic.

One of the aims of the game is to maintain the pace throughout. We want the game to be pick-up-and-play - so session times will be short but the nature of the game will encourage repeat play.

We are aiming for an old-school arcade feel and we want...

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PS3 Developer JaicraB on Special Execution Mode WIP 800°
December 1, 2010 // 9:52 pm - Today Spanish PS3 developer JaicraB has posted an update on his blog (linked above) of what appears to be a PS3 special execution mode WIP.

With it, he may be able to get the PS3 into service mode (possibly for downgrading and other delightful things) so let us hail him and hope there is more to come for us all.

For those who missed it, a few months back RichDevX also noted some progress in this area using a PSGroove Payload for PS3 Service Mode.

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Fluffy Logic Developer Diary Details Eat Them! Controls on PSN 50°
November 30, 2010 // 9:07 pm - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.

To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected...

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FluffyLogic's Eat Them! PlayStation 3 Developer Diary: Part Two 50°
November 16, 2010 // 9:25 pm - FluffyLogic Producer Ana Kronschnabl has shared part two today in their ongoing Eat Them! PlayStation 3 developer diary series.

To quote: So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place.

We use Sony's 3D engine PhyreEngine as the basis - it's a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special...

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Blur Offers Double XP All Halloweekend, Developer Play Session 50°
October 29, 2010 // 8:45 pm - Activision Social Media Manager Dan Amrich has announced today that Blur will be offering Double XP all Halloweekend along with a PS3 developer play session.

To quote: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars, activated all the mods, unlocked all the game modes, and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one-way trip down Mount Haruna.

And when you reach level 50, well, there's nowhere else to go. Except around the track, of...

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