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Video: Soldner-X 2: Final Prototype for PS3 Hits PSN Next Week 50°
262w ago - Today Executive Producer Tet Ishida has revealed that Soldner-X 2: Final Prototype for PS3 will be hitting PSN next week.

To quote: A few weeks ago I introduced you to Söldner-X 2: Final Prototype. Today, I'll explain you some of its unique features and give you another look at the game in action.

If some of you think back of good old shmups released in the 80s and 90s (or even some newer ones that are still popular mostly in Japan nowadays), you may not only remember their glory but also the often extremely difficult trial & error gameplay attached to it.

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Video: Soldner-X 2: Final Prototype Coming to PSN in May 2010 100°
267w ago - Soldner-X 2 Executive Producer Tet Ishida has posted up a video trailer today for the upcoming PSN title Soldner-X 2: Final Prototype which is scheduled to arrive on PlayStation Network in May, 2010.

To quote: In partnership with SideQuest Studios, I've been co-producing our upcoming PS3 shoot 'em up game Söldner-X 2: Final Prototype, expected to hit the PlayStation Network in the coming month.

Söldner-X 2: Final Prototype...

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Debug PS3 DEH-H1001-D Prototype Surfaces with Pictures! 750°
292w ago - Here are some extremely rare pictures of the Debug PS3 DEH-H1001-D aka "COOKIE-13" PlayStation 3 prototype from late June '06.

Pics by Cookie Monster from Sesame Street, and brought to you by the numbers 11 21 08.

The JTag port does have the headers left on this unit... see a picture below and the rest HERE.

The pictures compare early and release hardware to these prototype counterparts.

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Sony Prototype Power System Sends Electricity Through the Air 550°
294w ago - On Friday Sony announced they have developed a prototype power system that can send enough electricity to power a television set wirelessly over a short distance.

In tests, the company succeeded in sending a conventional 100 volt electricity supply over a distance of 50 centimeters to power a 22-inch LCD television.

To quote: "The system achieves this feat through magnetic resonance. A power supply feeds electricity into a square coil of wires 40 cm across, called the primary coil, to produce a magnetic field. When a secondary coil is brought within the magnetic field...

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Prototype Nokia Phone Recharges Itself Without Wires 550°
310w ago - Nokia has invented a cell phone that recharges itself using a unique system: It harvests ambient radio waves from the air, and turns that energy into usable power.

Enough, at least, to keep a cell phone from running out of juice.

To quote: Nokia's system isn't finicky about where it gets its wireless waves. TV, radio, other mobile phone systems - all of this stuff just bounces around the air and most of it is wasted, absorbed into the environment or scattered into the ether.

Nokia picks up all the bits and pieces of these waves and uses the collected electromagnetic...

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Prototype: PS3 Graphical Feature Missing from XBox 360 and PC 500°
310w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.

In order to make the most out of each on its released platform there are some differences, as detailed below.

To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.

The differences between...

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Review: Prototype for the PlayStation 3 Console 400°
311w ago - The world can definitely be a scary place, but especially for someone who just awoke inside a morgue with no memories. What if this scenario happened to you?

For Alex Mercer, it has become apparent that he was different and people wanted him dead... now he just needs to find out why in Prototype for PS3.

To quote: I guess you could say this would be a messed up way to get a second chance in life. The story starts off with you fully loaded with all of your abilities taking on an infected New York City, having to deal...

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Radical: Original Prototype Too Huge, Delay Helped Realize Vision 100°
318w ago - The bad: Radical's open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it's now been polished to buggery and pulled back to a more manageable "vision".

To quote: "The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics," executive producer Tim Bennison told VG247.

"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

The game was originally to release...

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