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Video: Hatsune Miku: Project DIVA F 2nd Hits PS3 and PS Vita Today

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15w ago - SEGA Localization Producer Sam Mullen posted up a video announcing that Hatsune Miku: Project DIVA F 2nd hits PS3 and PS Vita platforms today with details below.

To quote: The time has come! The release of Hatsune Miku: Project DIVA F 2nd on PS3 and PS Vita is here!

Over the past year, we here at SEGA have traveled across the US to bring Project DIVA to you all. I have witnessed the unifying power of Miku firsthand, and seen how her music and her games bring people together with her message of universal positivity. I've met some of the most wonderful people through this project, and for that I thank you all.

For you long-time fans, this is the best Project DIVA release yet. For those of you who first played Project DIVA last year with our first international release, you are in for a real treat discovering the songs that made Miku what she is today. And with the sequel launching today, you'll finally get to experience English subtitles on the songs for the very first time.

For those of you who have yet to experience Miku and Project DIVA, now is the time to jump on board. With 40 songs that mix both new and classic hits, you are...
 

Hatsune Miku: Project DIVA F 2nd - Japanese DLC Roster Incoming

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17w ago - SEGA Localization Producer Sam Mullen announced today that the Hatsune Miku: Project DIVA F 2nd Japanese DLC Roster is coming to the West!

To quote: Hello there, everyone. Sam Mullen here, North American Localization Producer for the Hatsune Miku: Project DIVA series, and I'm here to talk to you today about some of the things we have coming up for the international launch of Hatsune Miku: Project DIVA F 2nd on PS3 and PS Vita.

We released the first Project DIVA F title last year, and now we're back with the release of its sequel, coming to stores on November 18th in packaged and digital formats in North America and Latin America, and on November 21st in Europe and the rest of the world. We released the first title last year to a strong fan response - we can't thank you enough for being so supportive of this franchise here in the West.

For those of you who don't know Hatsune Miku yet, she is the world's most popular virtual singer and our Project DIVA rhythm game series lets you play along with her most iconic music on your PS3 and PS Vita. The game also offers a variety of game modes and customization options, because with Hatsune Miku it's...
 

Project: PS3 4K Dumped by ModRobert, CFW on PS3 Super Slim (4K)

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26w ago - Today PlayStation 3 developer modrobert has dumped the PS3 4K unit memory and initiated a project that aims to implement PlayStation 3 4K Custom Firmware (CFW) on PS3 Super Slim (4K) models with details below.

To quote: "After releasing 3k3y firmware v2.11 beta (with OFW 4.55 support) and losing interest in the ODE "cat & mouse" game with Sony (OFW 4.60 and 4.65), I have spent the past few weeks researching and dumping raw data in an ongoing project to extract lv0.2 keys via bootldr.

My dumps include data from most of the PS3 4k chipsets, this was *NOT* collected by sniffing a bus (or several) in a conventional way, so even if targeted key is embedded in silicon, as long as it is processed/executed internally by any kind of microcode I might be able to catch it.

At this point I don't want to reveal how the data was obtained exactly, it is a method of my own design based on several known side channel attacks. The intention is to release the method eventually.

What is required to install CFW on PS3 Super Slim (4k)?

  • Added lv0.2 to the crypto chain diagram which is how it works on PS3 Super Slim (4k).

NEW consoles only: metadata lv0.2 (signed with nonrandomfail key) is used to check lv0 integrity.

As I figured it (please...
 

Video: ABZU, Giant Squid's First Project is Coming to PlayStation 4

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37w ago - Giant Squid Creative Director Matt Nava announced today that ABZU, their first project, is coming to PlayStation 4.

To quote: We are very excited to give you an early glimpse of ABZU, Giant Squid's first project, coming to PS4. ABZU will take players on an epic adventure into the depths of the ocean, where they will encounter majestic creatures and discover long lost secrets.

The game draws inspiration from a deep, innate story that we all carry in our collective subconscious, a universal origin myth that resonates across cultures. As such, the name ABZU references a concept from the oldest Mesopotamian mythology: it is the combination of two ancient words Ab, meaning ocean, and Zu, meaning to know. Essentially, ABZU is the ocean of wisdom.




ABZU is being made by Giant Squid, a newly formed game studio intent on making creative and artistic interactive experiences. I started Giant Squid after working as the art director at thatgamecompany on two very fun projects, Flower and Journey.

I learned a lot about the game development process as well as design ethics from the great people on that team. On Journey, I was honored with the responsibility of designing...
 

Video: Announcing The Assembly for PS4 and Project Morpheus

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37w ago - Today nDreams CEO Patrick O'Luanaigh announced that The Assembly for PS4 and Project Morpheus is coming to PlayStation 4 with a video trailer below.

To quote: Hi! We're announcing our first major VR game today for PS4 with full support for the fantastic Project Morpheus VR headset.

You probably haven't heard of our studio (nDreams) before unless you use PlayStation Home, but we're a fast-growing team of around 28 based in Farnborough in the UK, and we've been developing and publishing for around seven years. The Assembly is a mysterious VR adventure game that we have designed for VR from day one.

We were fortunate enough to start using VR headsets in the middle of 2013. Since then we've been experimenting, prototyping and trying all sorts of unusual ideas out. The Assembly includes lots of the gameplay mechanics that we found worked well in VR.




For example, you get to control two different characters at various points, and in VR, you really notice details like their different heights, sounds and voices. Rather than playing as a silent character, we found that playing the role of characters in the story works really well, and helps make The Assembly feel quite different to most other VR projects.
 
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