Sponsored Links

Sponsored Links

 

Video: The Making of Sorcery for PS3: The Music Behind the Myth

50°
146w ago - Sony's Sorcery Creative Director Brian Upton at Santa Monica Studio has shared some video footage today spotlighting the making of Sorcery for PS3: The Music Behind the Myth!

To quote: In this installment of our "Making of Sorcery" video series, we turn our attention to the music and sound design in this upcoming PlayStation Move title.

It was very important to have a Celtic inspired score for this game, but we wanted to do something a bit unusual with Celtic music, almost stretching the use of the instruments where possible in an effort to give the world of Sorcery its own unique sound.

As you'll notice, we have drums, flutes, and other instruments that give the music somewhat of a medieval feel, but at the same time we didn't want to be limited to that.

We wanted to bring in as many other sounds as possible to create a wider palette.




The result is a fusion of traditional Celtic music with more contemporary instrumentation and sound effects that boost the feeling of immersion you get by casting spells with the PS Move controller.

Here's a look, and don't forget Sorcery will hit stores in North America on Tuesday, May 22nd!
 

Video: The Making Of Sorcery: A Hero's Journey for PlayStation 3

50°
147w ago - Sorcery Creative Director Brian Upton at SCEA Santa Monica Studio has posted up a video showcasing the making of Sorcery: A Hero's Journey for PlayStation 3 fans.

Top quote: In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story.

Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.

As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.

As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms.


 

Video: The Making Of Sorcery: The Magical Technology of PS Move

50°
147w ago - Sorcery Creative Director Brian Upton of Santa Monica Studios has shared a video today showcasing the making of Sorcery, which spotlights the magical technology of the PlayStation Move controller.

To quote: This is the first post in a four-part series from the development team about the making of Sorcery.

In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.

While some motion-controlled games feel like you're playing "Simon Says", the gestures in Sorcery are fluid and organic.

Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here's a look...




Sorcery will be available in stores in North America on Tuesday, May 22nd.
 

Video: Behind the Scenes of Kara: Quantic Dream's PS3 Tech Demo

200°
153w ago - Sony Senior Social Media Specialist Sid Shuman has shared a behind the scenes video today spotlighting the making of Kara: behind the scenes of Quantic Dream's PS3 tech demo below.

To quote: The creators of Heavy Rain didn't come empty handed to this year's Game Developers Conference. The celebrated studio debuted a powerful new "video" called Kara to show off their new animation and performance-capture technology.

If you've seen Kara, then you know that the results speak for themselves.

Rendered in real time on PS3 hardware, Kara chronicled the activation of a self-aware synthetic organism, but this making-of feature is impressive in its own right as it shows how Quantic Dream assembled several different performances to create a seamless, believable virtual character. The future is now, you guys.




Once you've watched the video feature, let us know what you think in the comments! And as a reminder: Kara is absolutely, positively not Quantic Dream's next game.
 

Video: Making Of: The Last Of Us PS3 Announcement Trailer

350°
160w ago - SCEE Manager James Gallagher has shared some video footage today spotlighting the making of The Last Of Us PS3 announcement trailer below.

To quote: In December we announced The Last of Us during the 2011 Spike VGA Awards. The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind.

Well prior to our announcement we had been hard at work on a trailer perfectly crafted to set the tone and (hopefully) get your blood pumping with excitement when we made our announcement. If you haven't seen that trailer yet be sure to check it out below.

Today we're sharing a deeper look into that trailer. We were hard at work on the announcement trailer for quite awhile and a lot of design went into making certain every frame contained some nugget of information you could take away about the game itself.




Taken more than a year ago and over the course of a few days of planning, prep, and acting what you see here is a nice glimpse into some of the behind the screens work that went into making that trailer possible.

Comprised of shots we decided to keep in the trailer, here's the motion capture footage...
 
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS4 Downloads - PS4 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 4 News