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Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita 50°
101w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 

Video: Sony Reveals PixelJunk 4am GDC 2012 Demonstration

Video: Sony Reveals PixelJunk 4am GDC 2012 Demonstration 200°
156w ago - Sony Latin America Blog Manager Lorenzo Grajales has revealed a new PixelJunk 4am demonstration video today straight from the 2012 Game Developers Conference.

To quote: From the moment we got our first glimpse of PixelJunk 4am, we knew it was like nothing we'd ever seen before. Q-Games always strives to deliver distinctive games with one-of-a-kind experiences.

With PixelJunk 4am, they chose to bring this concept to a whole new level. Watch the video to see a live performance and learn more about how the game works.

But what exactly is PixelJunk 4am? A game? An instrument? To answer this question, we turned to Rowan Parker, who explained it from the floor of a launch party held during the 2012 Game Developers Conference where DJ Baiyon "played" for the lucky attendees.




PixelJunk 4am is easy to understand once you have the PlayStation Move motion controller in your hands and the visualizer appears. It varies with each "presentation," but you can change it at any time by pressing the Select button. What's important is for the music to "live" in the air, so to speak.

With PS Move, you grab hold of the sound from four different instruments (represented by the four control buttons) and unleash...
 

Video: Quantic Dream Unveils Kara GDC Demonstration Trailer

Video: Quantic Dream Unveils Kara GDC Demonstration Trailer 350°
156w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.

To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.

Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.

And just to be extra clear: No, "Kara" is not Quantic Dream's next game.

Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!




After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.

We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...
 

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour 50°
156w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.

To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).

We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.

In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.

So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.



 

Video: See Resistance 3 PS3 Multiplayer Game in Action via GDC

Video: See Resistance 3 PS3 Multiplayer Game in Action via GDC 100°
208w ago - Sony's Social Media Manager Jeff Rubenstein has posted up a video today giving fans a glimpse of a Resistance 3 PS3 Multiplayer game in action via GDC.

To quote: At GDC, Insomniac debuted their new, more intimate multiplayer plan for Resistance 3.

After spending a hands-on session beating up on some of the assembled media (yeah, I said it!), I chatted with Insomniac's Marcus Smith.

In this feature, the Resistance 3 Creative Director explains the team's decisions on player count, map locations, and class customization.

Stay tuned for more Resistance 3 news here.




 

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