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Video: InFamous 2: Creating PS3 UGC Graphic Novel Cutscenes 50°
November 29, 2011 // 4:16 pm - Sucker Punch Productions Community Manager Collin Moore has posted up a video guide today demonstrating how to create UGC graphic novel cutscenes on InFamous 2 for the PS3 console.

To quote: InFamous 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions.

Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!

A couple of weeks ago we released...

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Video: Everybody Dance Series: Creating Choreography on PS3 50°
October 14, 2011 // 6:36 pm - Today Associate Product Marketing Manager Sharon Kapitula has shared an Everybody Dance Series video dubbed Creating Choreography with the Dance Creator below.

To quote: The launch of Everybody Dance, the all-new party game for the PlayStation Move, is just a few days away!

To illustrate some of the coolest features in the game, we have created the Dancer Diaries, a series of videos where professional dancers record and share their experiences playing Everybody Dance.

Today, we want to share the first in the series, which provides a walk-through of...

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Video: Battlefield: Bad Company 2 for PS3 - Creating the Trailer 100°
November 6, 2009 // 9:21 pm - Today Marcus Johansson of the DICE Video Crew has shared a video and detailed the creation of the Battlefield: Bad Company 2 PS3 trailer.

To quote: We got some really cool stuff to show you from the upcoming Battlefield: Bad Company 2 Beta map, Arica Harbor, but it isn't just a new trailer. It's actually something a little different.

Usually when we create movies there's a lot of intense action which is always good, but this time we wanted to try something we haven't done before.

The idea was to find action-filled moments and then capture them...

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PlayStation 3 Guide: Importing Music CDs, Creating Audio Playlists 100°
December 29, 2008 // 8:42 pm - SCEA's Associate Product Manager Kristin Neirinckx has shared the second how-to today via PS Blog as follows:

I'm sure your friends and family members were seriously impressed with your photo slideshow skills you learned on Friday. Similar to that, today we will learn how to import a CD and create a playlist using your favorite music.

It's a little special today because we have two videos instead of one. So now you will be ready in case you want to put together a mix for your New Year's Eve party or create a soundtrack for your photo...

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PlayStation 3 Guide: Creating and Viewing a PS3 Photo Slideshow 50°
December 26, 2008 // 8:50 pm - SCEA Associate Product Manager Kristin Neirinckx shared the following how-to guide today via PS Blog:

As you recover from food comas and setting up all of your shiny new toys, you might realize there is a lot you don't know about the latest addition to your living room. So for those of you new to the PLAYSTATION 3 family (or for you old timers who want to learn more), we've put together a series of "How To" videos for a few of the key product features.

These instructional videos take you through each feature, step by step. New videos will be posted each...

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Game Devs Discuss Creating Truly Autonomous AI Characters 50°
November 4, 2008 // 12:54 am - Sony's semi-official blog ThreeSpeech has posted an article that asks AI coders from a number of studios "how close are we to creating truly autonomous AI characters" in games. To quote:

Part one: autonomy

To kick off, we're looking at enemies who think for themselves. How close are we to creating truly autonomous AI characters, able to react in real-time to player actions and formulate their own responses? Some developers have been experimenting with techniques such as Goal-Orientated Action Planning (GOAP) for several years in order to create 'thinking' beings.

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