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Video: Heavy Rain In-Depth PlayStation 3 Developer Interview

Video: Heavy Rain In-Depth PlayStation 3 Developer Interview 50°
325w ago - GameTrailers have made available an in-depth interview with PlayStation 3 title Heavy Rain's writer and director David Cage today.

The video's caption reads:

"This adult-oriented game is all about a story you can't get out of your head."

The video is available below...

Enjoy!




 

Which Developer Can Save the PlayStation 3 Console?

Which Developer Can Save the PlayStation 3 Console? 200°
326w ago - For two game generations, Sony established itself as the industry leader: the popularity of the PSone carried over to the rampant success of the PS2.

Of course, many people expected a similar situation for the PS3, but the transition for the latest system hasn't been as seamless as people expected. While its best of times from the past two consoles hasn't lead to a worst of times now, Sony has committed a number of mistakes, such as a reversal on its backwards compatibility policy, a loss of system exclusive titles and a staunch refusal to counter price drops by competitors.

These stumbles have helped Microsoft strengthen its position as a rival in the HD gaming arena, and has also helped Nintendo reestablish itself as a major player to be reckoned with.

So what's Sony to do? While the company isn't even close to dire straights, it would rather be on top looking down than sitting at the bottom and looking up. Fortunately, there's still time for the company to assert its dominance and start to conquer its competition.

Below, we've outlined five companies that could help save Sony's standing in the gaming industry, as well as pointed out what games they could make for the gaming giant that could turn its position around. Think of it as a holiday gift from us to them.
 

Heavy Rain Developer Interview & New Screens for PlayStation 3

Heavy Rain Developer Interview & New Screens for PlayStation 3 100°
326w ago - Recently 1UP has conducted a great interview with Quantic Dream's president and CEO (and Heavy Rain writer and director) David Cage, and have released a couple more screenshots that can be considered breathtaking to say the least.

Of course, screenshots have the ability to speak just fine for themselves. Make sure to visit the source (linked above) to see them all. Below is an excerpt from the interview:

1UP: You warned against reading too much into the taxidermist scene, but does that scene suggest Heavy Rain's themes might be more rooted in reality than Indigo Prophecy's?

DC: Definitely. We tend to believe in our industry that we need to tell simplistic or spectacular stories, where the hero saves the world, destroys evil, or has supernatural powers. This is because the videogame, as a medium, has been too immature to tell complex and subtle stories. I made this mistake myself at the end of [Indigo Prophecy], where I felt my story needed something spectacular because all I had so far was normal people leading a normal life.

I realized that the "normal" part was the one that worked the best, and that it wasn't necessary to save the world to tell something exciting anymore. Heavy Rain will be about normal people in real life, and I believe it'll be much more emotionally...
 

Empire: Total War Developer Interview

Empire: Total War Developer Interview 50°
327w ago - Empire: Total War, is the new installment in The Creative Assembly's Total War RTS franchise and will maintain the series 3D battles, grand turn based campaign map and rich historical flavor; while for the first time introducing 3D naval combat into the series.

Below is an interview with one of the game's developers:

WP: Who has the honor to speak with us? State your name, rank, and occupation!

Kieran Brigden, studio communications manager for Creative Assembly.

WP: Empire Total War marks the first time that the Total War series has had really intricate naval battles. Why have them now?

KB: Well, it's a combination of factors. One, we've wanted to do it for a while but the technology was ready now. Two, it's the period that's right for it. When you add naval battles to the game, you have to do it when it's interesting, enjoyable, and fun. The 18th century was the absolute height of cool naval warfare. You had this global arms race across the world's oceans, bigger and bigger ships, more and more cannons, specialized naval abilities for long-range ships and short-range boarding crews. It was a really cool and interesting period in which to add the naval combat to make it a very real and integral feature for Empire. From that perspective, it was the choice of...
 

Banker Turned Developer Strikes it Rich with iPhone Game

Banker Turned Developer Strikes it Rich with iPhone Game 50°
327w ago - Steve Demeter, a former banker who has created a game development house following the success of his first game called Trism.

The respective game earned the developer $250,000 in profits for just the first two months alone, as you'd expect, such figures and the democracy offered by the App Store has motivated him to pursue developing full-time.

To quote: It's also become a potential gold mine for entrepreneurs who create games for the device. Just ask Steve Demeter, developer of the popular puzzle game "Trism."

A former ATM software designer for a large bank, Demeter created "Trism" in his spare time and pitched it to Apple last spring. The company made the game available for download with the July launch of its App Store, an online provider of applications for its iPods and iPhones.

Priced at $5, "Trism" earned Demeter $250,000 in profits the first two months.

"It's done phenomenal business," said Demeter, 29, who lives in the California's San Francisco Bay area. "I'm very honored that so many people would enjoy my game. I get e-mails from 50-year-old ladies who say, "I don't play games, but I love Trism.' That's the coolest thing."
 

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