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Home PS4 News - Latest PlayStation 4 and PS3 News

 

Project Ideas: Possibilities of the PlayStation 3 XMB Interface

Project Ideas: Possibilities of the PlayStation 3 XMB Interface 550°
297w ago - Recently SKFU shared some details on a PC / PS3 Messenger project in development, and over the weekend he has also theorized on some other untapped potential via the PS3's XMB (Cross Media Bar) interface.

To quote: The XMB is a nice core for a lot of features but why are they not unlocked yet? To mention a few examples:

Selfmade Widgets
The PS3 uses a widget engine based on open source for the information board. So why not give us the ability to load our own homebrew widget's from external mediums or install them like themes? As they mostly use XML and flash files it wouldn't even compromise PS3's security.

Music Visualizations
The PSP has a lot of them, the PS3 only three. Next-Gen multimedia entertainment? Not really, yet.

Universal Messenger
The PSP can use Skype, why not the PS3? The PS3's messaging system is based on Jabber. It would be very simple to allow the PS3 to communicate with iCQ, Google Talk and other instant messenger protocols.

Open File Transfer
Why can we only send pictures with size limitation via the PSN while we would more like to send music files or savegames. If that uses to much ressources like traffic,...
 

Project: PC / PS3 Messenger in Development

Project: PC / PS3 Messenger in Development 550°
298w ago - Update: Just after we finished the sign-in adress checker which you see in the post below, now we finished another part of the whole. The user info reader is finished and ready to be implemented. With it we can define user's PSN nickname, language, avatar and the "about me"-section.

Many user would like to communicate with their friends on PS3. As there's no default application for it we thought of just writing our own if it is possible. So we done a lot of research already, but still work in progress.

The base to work on is definitive there and we will try to successfull finish this nice project. What I can tell you so far, is that the PSN messaging is based on the XMPP protocol, used by several IM-programs like Jabber.

We also just finished an application to filter the real nickname you will need to login into the PSN later. You will just need to enter your normal PSN account name and the program spits out your messanger nickname. With this nickname, you can then login into the messenger environment to be able to send pics and messages to your PS3 friends.

We hope it's possible to have all running soon and be able to give you a usefull addon for the PC, so you don't need to feel "alone", just you'r not on your PS3 and can type with your friends ;-)
 

Nintendo Rejected Project Natal Motion-Sensing Technology

Nintendo Rejected Project Natal Motion-Sensing Technology 400°
299w ago - According to the Financial Times, Nintendo rejected the camera-based technology for the Wii that Microsoft is using in Project Natal.

Nintendo reportedly tried to develop games using camera-based sensors, but instead opted for accelerometers.

To quote: The Financial Times have this week revealed that Nintendo rejected the camera-based technology for the Wii.

The Nintendo president Satoru Iwata has said that the company tried to develop games controlled by camera-based sensors but received better results using accelerometers eventually utilized in the Wii hardware.

As we saw at the E3 Conference earlier this week, Microsoft and Sony are both using camera technology to track gesture and movement-based controls in a three-dimensional space.

The Xbox 360's 'Project Natal' can perform full three-dimensional motion tracking and can scan items into the system. Whilst Sony's new motion controller is a lot like the Nintendo Wii's.
 

PlayStation Eye More Precise Than Microsoft's Project Natal?

PlayStation Eye More Precise Than Microsoft's Project Natal? 500°
300w ago - No doubt the major talk of E3 2009 was all about the motion-sensing technologies demoed by Sony and Microsoft at their press conferences.

Microsoft's Project Natal's major selling point is full-body recognition and the promise of a controller-less game experience, while Sony's PlayStation Eye-powered motion tech aims to turn a single controller into any virtual item imaginable (i.e. swords, tennis racquets, whips, whiskey bottle, etc.).

To quote: Sony's director of marketing John Holler told Gamasutra that the PlayStation Eye is "more accurate and more precise" than Microsoft's motion-sensing tech, and, even though Project Natal's full-body scanning capabilities is "impressive," it also, allegedly, suffers from "depth issues on the Z-axis."

This assessment is obviously impossible to confirm until some impartial testing can be done, so we'll just have to take Holler's comments with a PS3-emblazoned grain of salt for now.

What's perhaps more interesting about this whole ridiculously premature debate about technologies that are still years away from landing in living rooms is that Project Natal certainly does seem designed to out-casual the casual gaming genre Nintendo ushered...
 

E3 2009: Microsoft Unveils Motion-sensing Project Natal

E3 2009: Microsoft Unveils Motion-sensing Project Natal 550°
300w ago - Microsoft has unveiled Project Natal, which features a motion sensing camera.

Stephen Spielberg demoed it on stage and says it will recognize "your entire being".

Although it's "not reinventing the wheel because there's no wheel at all", Microsoft plans to make games as accessible as possible, as it will work with the Xbox Dashboard, recognizes your face, and signs you in automatically.

Games using the camera were demoed.

3D Breakout where body controls the ball, and you can move arms, legs, head and kick the ball and it detects the speed and power of the hit.




Comparing itself to the Wii, Microsoft says that this is done up off the couch, with Waggle commands.

Another demo called Paint Party uses body and voice to "express inner creativity" by splattering paint onto a canvas. Just say the color you want and the game adds it.

No date for the camera yet, but it's still being shown behind closed doors to developers.
 

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