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Cult Studio Llamasoft Blazes Onto PlayStation Vita With TxK

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96w ago - Llamasoft Founder Jeff Minter announced today that Cult Studio Llamasoft is blazing onto PlayStation Vita with TxK.

Below are the details, to quote: Nearly 20 years ago, in 1994, one of the best-known Llamasoft games ever was released on the Atari Jaguar - the seminal Tempest 2000. This title came to be recognized as one of the finest games on the system.

Based upon an early '80s arcade game, T2K aimed to be more than just a port of an older game. Instead, T2K took that old classic game as an inspiration, and offered up something entirely new and modern.

The original coin-op game was based around a color vector display - a look it was impossible to replicate on raster displays and with graphics hardware of the day, so T2K defined a style all of its own.

The floating platforms in space that defined the play areas were created using Gouraud-shaded polygons, as were the enemies that populated them - in that pre-PlayStation era such polygonal graphics were considered cutting-edge.

T2K also introduced design elements that were to become Llamasoft trademarks - flowing particle systems, full-screen video feedback effects, and objects that shattered into thousands of glowing particles.

100 levels...
 

Acclaimed Indie Adventure Machinarium Coming to PS Vita Next Week

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96w ago - Amanita Design Founder Jakub Dvorsky confirmed today that acclaimed indie adventure Machinarium is coming to PS Vita next week.

Below are the details, to quote: We're thrilled to be bringing our acclaimed adventure title Machinarium to PS Vita on 1st May. When the PS3 version was released, we called it the best version of the game.

In it, we added lots of new features - like the ability to zoom in to get a closer look at the scene, magnetic hotspots, 12 Trophies and more.

The PS Vita version makes no compromises. In fact, it's even better! It includes all the enhancements from the PS3 version, but we've added some new features to complement PS Vita's capabilities.

You can now control the game not only with the system's analogue sticks and buttons, but also directly with your fingers on the touch screen and rear touch panel. We've improved the zoom feature too, so it's more convenient to play the game in a portable capacity.

The graphics, music and sounds are presented at full quality, and everything runs smoothly and looks as beautiful as ever on Vita's gorgeous 5″ OLED display. For the best audio experience, put on some nice headphones so you can fully enjoy the award-winning soundtrack by Floex.

We've also integrated PSN...
 

Sony PlayStation Store PS3 and PSN Updates for April 23, 2013

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97w ago - Sony PlayStation Store Director Grace Chen is here with this weeks new PS3, PS Vita and PSN releases below, as follows:

PS3 Full Game

Blazing Angels 2: Secret Missions of WWII ($19.99)

You are the leader of Operation Wildcard, an undercover and elite squad of pilots secretly created by the American government. Your mission is to sabotage and destroy the Third Reich's evil plans to create a weapon of mass destruction. During this mission you and your team discover that the bad guys also have an elite team of their own.
ESRB: T // File Size: 12.5 GB

Dead Island Riptide ($49.99)

They thought they had escaped Banoi, but can't wake up from this nightmare. Thrown back into the midst of the Zombie outbreak, the fight for survival continues!
ESRB: M // File Size: 2.74 GB

Dragon's Dogma: Dark Arisen ($39.99)

An epitaph speaks of another's demise...A mysterious island known as Bitterblack Isle appears off the coast of Gransys. Its depths have claimed the lives of many Arisen their voices still haunt the labyrinth that lies deep beneath its surface-a labyrinth ripe with secrets waiting to be discovered.
ESRB: M // File Size: 11.5 GB

Soul Calibur V ($19.99)

The latest entry in the premier...
 

Video: Dragon's Crown for PS3, PS Vita Melts Faces August 6, 2013

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97w ago - Atlus PR Manager John Hardin posted up a video today announcing that Dragon's Crown for both PS3 and PS Vita platforms will be melting faces this August 6, 2013.

To quote: Dragon's Crown has had a long development process - especially for those of you who remember E3 2011 when Ignition first mentioned the game.

But now ATLUS and Odin Sphere developer Vanillaware are putting a stake in the ground for August 6th, 2013. If you're not familiar with Dragon's Crown, it's a 2D multiplayer action beat-em-up exclusive to the PS3 and PS Vita that features four-person co-op play, six character classes, skills that can be leveled up, and all the dungeon-exploring, orc-slapping, treasure-seeking action you can shake a magical staff at.

If you're not familiar with the date August 6th, please consult a calendar.

One of the reasons development took so long is the painstaking detail that makes every character, background or combat animation worthy of the artistic vision of Vanillaware. The intricacies in the artwork are immediately noticeable on both the PS3 and PS Vita versions.

Speaking of, we're working right now on making sure that gamers can take their saved games with them on the Vita. So while Vita adventurers can't party up with PlayStation dungeoneers, it doesn't...
 

Thomas Was Alone: Out Today on PS3 and PS Vita With DLC

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97w ago - Designer Mike Bithell announced today that Thomas Was Alone is officially released today on PS3 and PS Vita complete with DLC.

To quote: It's done. A game which began as a Flash game made over a weekend because my girlfriend was away and I was a bit bored, is today coming out on PS3 and PS Vita via PSN and PS+.

That last sentence was a bit of a mouthful. I apologize.

Thomas Was Alone is a game about friendship and jumping. As you can see from the images and videos no doubt littered amongst this post, it is also very much about rectangles.

If you've got PlayStation Plus and you're in the US, you'll get 20% off the game for a limited time, because of the Spring Fever sale. Which is awesome. Daffodils rock.

This version will also give you first access to some new stuff. There's a new DLC episode which tells the story of Benjamin, a new square with a jetpack and big ideas, and a commentary mode in the main game where you can listen to me going on and on about how clever I was putting the game together.

It's spellbinding. I'm listening to it as I write this, because I'm on a train and it's either that or Bowie's new album, which I've listened to twice. You should really listen to Bowie's album too. I'm not here to plug that...
 
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