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CCP Reveals How Dynamic Battlefields Take Shape in Dust 514 50°
April 26, 2012 // 7:18 pm - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.

To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.

This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come...

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Sony Reveals Gravity Rush Pre-Order DLC for PlayStation Vita 200°
April 24, 2012 // 6:55 pm - Sony Product Marketing Manager Wilson Cheng has revealed Gravity Rush pre-order DLC details today for PlayStation Vita fans.

To quote: PS Vita's gravity-bending adventure, Gravity Rush, hits stores on June 12. And today I'm pleased to announce that we'll be offering exclusive access to an array of downloadable content when you pre-order the title.

Pre-order Gravity Rush at any of our participating retailers...

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Video: Sony Reveals PlayStation Home 1.65 Client Update, Details 50°
April 23, 2012 // 4:20 pm - Sony PlayStation Digital Platforms Community Manager Cade Peterson has revealed PlayStation Home 1.65 Client update details today, including beats by Dr. Dre, new x7 exclusives and more outlined below.

To quote: This Wednesday, April 25th, PlayStation Home gets an exciting core client update to version 1.65, the gorgeous Island Bungalow Personal Space releases to the public, beats by Dr. Dre arrive, new x7 exclusive early-access items release (and another freebie!), Konami releases more Secret Agent items, Juggernaut releases a down-to-earth companion, more Granzella Samurai...

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Video: Sony Game Creator Reveals the Secrets of PSN's Dyad 50°
April 18, 2012 // 5:02 pm - Today Sony game creator Shawn McGrath has revealed the secrets of PSN's Dyad to fans as part of a new video trailer below.

To quote: Last week in New York City I was fortunate enough to show off Dyad, the almost-ready-done-really-soon-I-promise game coming to PSN for PS3. During our NYC showcase, the crew was kind enough to stop by and conduct a quick Q&A and gameplay session, and you can watch the results in this new original video.

Each of the game's 27 different levels touch upon a variety of mechanics and goals: forming long combos, racing, surviving as long...

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Video: Sony Reveals Resistance: Burning Skies PS Vita Multiplayer 50°
April 12, 2012 // 5:48 pm - Nihilistic Software Designer D. Reed Monroe has revealed today on Sony's blog details on the Resistance: Burning Skies multiplayer game mode for the PS Vita console alongside a video below.

To quote: We at Nihilistic Software are excited to finally be able to pull the wraps off Multiplayer for Resistance: Burning Skies, coming May 29th for PlayStation Vita!

In addition to its all-new single player campaign, Burning Skies features an online (via Wi-Fi) multiplayer in which you and up to seven of your friends can compete over PlayStation Network!

We...

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Video: Sony Reveals PixelJunk 4am GDC 2012 Demonstration 200°
March 9, 2012 // 3:46 pm - Sony Latin America Blog Manager Lorenzo Grajales has revealed a new PixelJunk 4am demonstration video today straight from the 2012 Game Developers Conference.

To quote: From the moment we got our first glimpse of PixelJunk 4am, we knew it was like nothing we'd ever seen before. Q-Games always strives to deliver distinctive games with one-of-a-kind experiences.

With PixelJunk 4am, they chose to bring this concept to a whole new level. Watch the video to see a live performance and learn more about how the game works.

But what exactly is PixelJunk 4am?...

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CCP Reveals The Future of War: Building DUST 514's PS3 Arsenal 50°
February 17, 2012 // 10:28 pm - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!

To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.

Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.

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Sony Reveals 3 Reasons to Try PS Vita / PS3 Cross-Play Content 50°
February 16, 2012 // 11:05 pm - Sony Product Marketing Manager Wilson Cheng has revealed three reasons today why fans should try PS Vita / PS3 cross-play content below!

To quote: The day is approaching for you to finally get your hands on PlayStation Vita!

For some of you, that day is already here with the delivery of the First Edition Bundle. As we've discussed in several previous Blog posts, the connection between PS Vita and PS3 is one of the most compelling features that sets gaming on PS Vita apart.

Because we want all of you early PS Vita owners to check out the cross-platform...

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