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You searched the database for interview. Below are the results for your interview search:


OPM Australia FFXIII Interview: Development Progress Update 50°
344w ago - Thanks to Final Fantasy-XIII.net's Shuyu, there are scans (linked above) of an interview with Yoshinori Kitase and Shinji Hashimoto from the latest issue of Official Playstation Magazine Australia available.

From Final Fantasy-XIII.net:

"In the interview they reassure PlayStation 3 owners that their version of Final Fantasy XIII hasn't been delayed at all and that the Xbox 360 version won't even be started...

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Burnout Paradise: Burnout Bikes Trailer And O'Leary Interview 50°
345w ago - The third free game changing update to the award winning Burnout Paradise lets you take fun to the next level on two wheels.

Also check out the latest interview with Kevin O'Leary, Marketing Assistant from Burnout Paradise as he gives us some more info on the Paradise Davis update, this coming Thursday (18/09/2008).

Videos below..

Enjoy!









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Video: Exclusive G4TV MotorStorm: Pacific Rift Interview 100°
347w ago - Creative Director, Paul Hollywood of Evolution Studios details the latest release from the MotorStorm franchise.

The video interview can be seen below courtesy of G4TV.

Enjoy!




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PLAY: FFXIII Kitase & Hashimoto Interview Scans Available 50°
350w ago - The latest Play UK Magazine has graced us with a E3 08 Q&A interview, with Corporate Executive Shinji Hashimoto & Producer Yoshinori Kitase.

The interview does not give us much more insight into FFXIII, as to be expected, but does give us a nice clean evaluation on some matters.

Play have also updated their preview section on FFXIII since E3 08.

One scan can be viewed below, with the rest linked...

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Call of Duty: World at War Interview with Tech Specs and More! 100°
354w ago - PCGH: What will be the base technology of Call of Duty: World at War? Do you as a new developer write a brand new engine from scratch of do you reuse many parts of the technology of Call of Duty 4? Why do you decide program a new engine/modify the existing technology?

Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For...

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Interview with Mike McCartney on Skate It for NDS and Wii 50°
355w ago - After the sublime experience that was Skate on 360 and PS3, it's great to see EA hitting other platforms with a skating experience tailored to their strengths - namely, the Wii's motion controls and the DS' touch screen. We got in touch with Mike McCartney, the Line Producer on Skate It to get a few more details. While the interview is primarily about the Wii version, there are a few tidbits for Nintendo DS owners in there too.

IGN...

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Interview with Alex Amancio: Far Cry 2's Art Director 50°
358w ago - An interview with the art director for Far Cry 2, Alex Amancio. He talks about making the plant life look real, while using very little memory. Plus how the foliage reacts to wind, every piece of grass blows with the wind.

They also compare the art to Crysis, and talk about making it for both PC and consoles. All the trees and grass are dynamic, simulating the wind.

Can you give us a bit of background on how you...

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Gears of War 2 Interview - New Map Announced! 100°
358w ago - Game Rumor recently had the chance to talk with Mark Thompson, an engine programmer over at Epic Games. The full interview will be posted later but for now here are some new interesting multiplayer details we learned from our time over at Epic.

-COG and Locust will each have 12 character models (7 each in Gears 1)

-A new map announced, "Dusk" puts players in a smaller, Raven Down style map with locust/cog battles...

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BioWare's Matt Atwood Interview, Talks Mass Effect and More! 50°
360w ago - Some of the more 'hardcore' gamers out there were a little concerned when EA acquired BioWare, fearing that their beloved game maker might start churning out yearly sports franchises.

However, the studio appear to be thriving under a rejuvenated EA, and with the PC version of Mass Effect now hitting shelves, times are good for the Canadian developer. We sat down with PR big wig Matt Atwood to learn more.

Mass Effect...

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Far Cry 2 Development Team Interview 50°
361w ago - With the original Far Cry developers departed and Far Cry 2's development in new hands, you'd have been forgiven for expecting the sequel to be nothing more than a prettier version of its predecessor - playable and enjoyable but hardly special.

Imagine our shock then, when Far Cry 2 was revealed to not only be one of the most graphically impressive games we've seen on PC, but also a title attempting to push current boundaries of AI, characters...

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