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Nintendo DS Developer Unveils DSiBrew for the Nintendo DSi 50°
January 28, 2009 // 10:48 pm - Nintendo DS developer bushing has recently announced he is beginning work on developing Nintendo DSi homebrew, and has started a DSiBrew Wiki. To quote:

The reason this device is interesting to me is that the DSi seems to be to the DS what the Wii was to the GameCube. The DSi has two modes – a "native mode" and a "compatibility mode".

In the compatibility mode, the clock is slown down to half the speed and access to the new peripherals is disabled – sound familiar? In the native mode, you get a faster clock...

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iPhone Developer Quits Day Job After 'iShoot' Hits Number One 50°
January 19, 2009 // 10:38 pm - Developer Ethan Nicholas at Sun Microsystems has handed in his two weeks notice after finding success with an iPhone game.

His game iShoot Lite went live on January 3, 2009 and less than ten days later, it was the top app on the iTunes App Store with a massive 16,792 downloads in one day!

To quote: "iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day.

It virtually blasted the reigning...

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Lone Developer Initiates 100-Day Protest at Nintendo for NDS SDK 200°
December 22, 2008 // 11:37 pm - Recently Bob Pelloni, the man who spent five years making a 'homebrew' Nintendo DS RPG called Bob's Game entirely by himself is ready to do something pretty drastic.

As Nintendo won't give him the Nitro software development kit (why not Google, it's been on the Internet for ages?), he's prepared to lock himself in for 100 days in protest. He won't have any luxuries like a TV, just enough power to check his e-mail in the hope Nintendo will actually get in touch with him.

A trailer for Bob's Game is below, and to quote on it: This is my game for Nintendo DS, a 20-hour-long...

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Video: Heavy Rain In-Depth PlayStation 3 Developer Interview 50°
December 12, 2008 // 9:34 pm - GameTrailers have made available an in-depth interview with PlayStation 3 title Heavy Rain's writer and director David Cage today.

The video's caption reads:

"This adult-oriented game is all about a story you can't get out of your head."

The video is available below...

Enjoy!





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Which Developer Can Save the PlayStation 3 Console? 200°
December 8, 2008 // 9:08 pm - For two game generations, Sony established itself as the industry leader: the popularity of the PSone carried over to the rampant success of the PS2.

Of course, many people expected a similar situation for the PS3, but the transition for the latest system hasn't been as seamless as people expected. While its best of times from the past two consoles hasn't lead to a worst of times now, Sony has committed a number of mistakes, such as a reversal on its backwards compatibility policy, a loss of system exclusive titles and a staunch refusal to counter price drops by competitors.

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Heavy Rain Developer Interview & New Screens for PlayStation 3 100°
December 2, 2008 // 3:06 am - Recently 1UP has conducted a great interview with Quantic Dream's president and CEO (and Heavy Rain writer and director) David Cage, and have released a couple more screenshots that can be considered breathtaking to say the least.

Of course, screenshots have the ability to speak just fine for themselves. Make sure to visit the source (linked above) to see them all. Below is an excerpt from the interview:

1UP: You warned against reading too much into the taxidermist scene, but does that scene suggest Heavy Rain's themes might be more rooted in reality than Indigo...

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Empire: Total War Developer Interview 50°
December 1, 2008 // 6:33 pm - Empire: Total War, is the new installment in The Creative Assembly's Total War RTS franchise and will maintain the series 3D battles, grand turn based campaign map and rich historical flavor; while for the first time introducing 3D naval combat into the series.

Below is an interview with one of the game's developers:

WP: Who has the honor to speak with us? State your name, rank, and occupation!

Kieran Brigden, studio communications manager for Creative Assembly.

WP: Empire Total War marks the first time that the Total War series has had...

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Banker Turned Developer Strikes it Rich with iPhone Game 50°
November 25, 2008 // 5:52 pm - Steve Demeter, a former banker who has created a game development house following the success of his first game called Trism.

The respective game earned the developer $250,000 in profits for just the first two months alone, as you'd expect, such figures and the democracy offered by the App Store has motivated him to pursue developing full-time.

To quote: It's also become a potential gold mine for entrepreneurs who create games for the device. Just ask Steve Demeter, developer of the popular puzzle game "Trism."

A former ATM software designer for a...

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