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Video: MAG for PS3 - Exclusive 256 Developer Diaries 50°
June 23, 2009 // 10:35 pm - Today PR Manager Jill Webber has shared an exclusive MAG Developer Diaries video on the PlayStation Blog, as follows:

The first video posted last Monday, and took us through the overlying persistent Shadow War, where each battle victory or loss contributes to your PMC's world standing, moving it on the offensive or pulling it back to the defensive.

The second dev diary in the series posted yesterday and focuses on the scale of MAG, which for the first time ever will bring 256 players to a...

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Forza Developer Using Bribes to Skew CNET Poll Results?! 550°
June 10, 2009 // 2:02 am - We live in a very competitive world, and this is apparent in the video game industry where publishers and developers are constantly trying to get a leg up on their competition, whether it's through clever marketing or brilliant feats of engineering.

But what is NOT acceptable is when a publisher or developer uses bribes to gain an advantage. Che Chou, the Forza Motorsport community manager at Turn 10, has apparently done exactly this.

Here is Chou's post on the Forza forums, to quote:

"Hey all. Apparently, CNET.com is having a face-off between...

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Video: Fat Princess Developer Diary Now Available 50°
May 19, 2009 // 8:41 pm - SCEA Managing Producer Deborah Mars of the Santa Monica Studio has blogged the following today:

The video is an in-depth look at the creation and inspiration behind Fat Princess, told through interviews with Craig Leigh from developer Titan Studios, and little 'ole me and Matt Morton. We talk about how the concept for the game came about, the distinctive and charming art style, and loads more including some of the hilarious and irreverent stuff you'll find in the game.

The video is coming to the PlayStation...

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Top Developer Confirms Nobody is Using PS3 to Full Capacity 300°
April 20, 2009 // 10:49 pm - I am aware I am likely to get flamed for this as due to an NDA (non disclosure order) I am unable to name the developer or the game he was working on, but I still think it is worth discussing.

Recently I travelled to see the preview demo of a hugely anticipated game coming out later this year. Once we had viewed the demo (which was interestingly given on Xbox, usually developers choose PC) we were allowed some one on one time with the technical guy to talk about the development of the game.

I am not claiming to be a tech head in any way but I was interested in what I had...

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GDC 2009: Next-Gen XBox Confirmed by Developer 500°
March 28, 2009 // 2:04 pm - Exciting news for gamers - Microsoft is deep in the development process for the successor to the Xbox 360 games console, it's been revealed.

To quote: One of the first credible reports on the topic, Blizzard's Rob Pardo has confirmed that his company has taken part in talks with Microsoft about the next-next-gen console.

That Microsoft will launch another console at sometime in the future isn't exactly rocket science, but this news suggests the company plans to replace its current 4-year-old system soon.

Speaking at a lunch at the Game Developers...

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Developer: PS3 Flower's Grass Impossible on Other Systems 100°
March 16, 2009 // 10:08 pm - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.

To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.

In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked...

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Nintendo DS Developer Unveils DSiBrew for the Nintendo DSi 50°
January 28, 2009 // 10:48 pm - Nintendo DS developer bushing has recently announced he is beginning work on developing Nintendo DSi homebrew, and has started a DSiBrew Wiki. To quote:

The reason this device is interesting to me is that the DSi seems to be to the DS what the Wii was to the GameCube. The DSi has two modes – a "native mode" and a "compatibility mode".

In the compatibility mode, the clock is slown down to half the speed and access to the new peripherals is disabled – sound familiar? In the native mode, you get a faster clock...

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iPhone Developer Quits Day Job After 'iShoot' Hits Number One 50°
January 19, 2009 // 10:38 pm - Developer Ethan Nicholas at Sun Microsystems has handed in his two weeks notice after finding success with an iPhone game.

His game iShoot Lite went live on January 3, 2009 and less than ten days later, it was the top app on the iTunes App Store with a massive 16,792 downloads in one day!

To quote: "iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day.

It virtually blasted the reigning...

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