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Counterspy: Interview with Creative Director David Nottingham 50°
August 14, 2014 // 9:25 pm - Sony Blog Manager Fred Dutton shared an interview with Creative Director David Nottingham today on Counterspy for PS4, PS3 and PS Vita platforms below.

To quote: In just a few weeks' time, on August 20th, you'll be able to play Counterspy on PS4, PS3 and PS Vita. In case you're not up to speed, it's a larger-than-life spy caper from Dynamighty, a talented new studio with serious pedigree - its ranks include Lucasarts and Pixar alumni.

Counterspy's blend of stylish...

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Remember Me: New Art, Interactive Journal and Director PS3 Q&A 50°
May 17, 2013 // 12:12 pm - Dontnod Entertainment Creative Director JMax shared some fresh art, an interactive journal and a PS3 Q&A for Remember Me with fans today.

To quote: Hi everyone, this is Jmax, Creative Director at the developer Dontnod Entertainment. We are the guys behind Capcom's newest (and most exciting!) title, Remember Me.

The game will be coming out on the 7th June in Europe and in the run down to the launch I would like to bring you some news about the game, let you know what is going...

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Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks 100°
May 2, 2013 // 2:07 pm - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started...

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Shadows of the Damned PS3 Sound Director on Audio Influences 50°
June 24, 2011 // 2:44 pm - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror...

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White Knight Chronicles II Incoming, PS3 Director Interview 300°
May 23, 2011 // 7:52 am - SCEE's European Product Manager Ross Alexander shared a PS3 interview today with the director of the incoming PlayStation 3 video game exclusive title White Knight Chronicles II.

To quote: As the release of White Knight Chronicles II, exclusively on PS3, draws closer, we got in touch with the game's director Yoshiaki Kusuda to talk about the story behind WKC II and the future of the series.

Tell us about the story in White Knight Chronicles II

The game takes place one year after the events of the original White Knight Chronicles. A...

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Video: Resistance 3 PS3: Watch the VGA Trailer Director's Cut 50°
December 16, 2010 // 7:35 pm - Today Insomniac Games Senior Community Manager James Stevenson has shared a Resistance 3 PS3 Director's Cut VGA trailer with fans.

To quote: While Insomniac is off for the holiday break, we did want to stop by with the Director's Cut of our VGA trailer.

The trailer originally called for three scenes, each showing a different aspect of the game, and the initial sequence was meant to tie it to the GamesCom trailer. Alas, live television demanded a two-minute run-time, and we wanted...

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Aquire Director Introduces No Heroes Allowed for PSP & PSPgo 50°
October 11, 2010 // 8:01 pm - Today SCEE Associate Producer Jan Kuczynski has shared Acquire Director Haruyuki Ohashi's thoughts on the introduction of No Heroes Allowed for PSP and PSPgo.

To quote: Jan Kuczynski here, European producer for No Heroes Allowed! We announced this game back at gamescom and I'm here today to give you some more nuggets of info.

Now, some of you might have had a sense of déjà-vu when you saw the Gamescom trailer and screenshots. Well you're not going crazy - this is actually the third game in a series - prequels What Did I Do to Deserve This, My Lord?!...

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Hustle Kings PS3 Interview with Tech Director Mark Williams 50°
September 23, 2010 // 5:54 pm - SCEE Contributing Editor Roland Fauster has shared an interview today with Technology Director Mark Williams on Hustle Kings for PS3.

To quote: Programming is maths and, in Hustle Kings, you've had to calculate friction, respect natural laws of spin and momentum, and have all these balls clashing with each other in chaotic order.

Who explained the physics and to you, Stephen Hawking?

Haha, well yes, you are right: programming is maths. Unfortunately, they don't teach you the equations for moving balls around a pool table in school....

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