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GDC 2014: Sony Announces New Tools & Middleware Coming to PS4 50°
March 19, 2014 // 9:53 pm - Today at GDC 2014 Sony's Shane Bettenhausen of Developer Relations announced that new PS4 Tools and Middleware are coming to PlayStation 4 with details below.

To quote: Happy GDC! Today we're announcing that we will continue to strengthen our support for the global independent developer community by introducing more tools and middleware solutions for PS4.

SCE has entered into strategic partnerships to bring new native solutions from popular middleware vendors GameMaker: Studio and MonoGame to PS4, further expanding an already robust set of development tools.

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Sony Unveils PhyreEngine 3.0 & New PS3 AI Middleware at GDC11 500°
March 3, 2011 // 7:47 pm - At GDC 2011 Sony unveiled to PS3 developers the new PhyreEngine 3.0 which includes NGP support alongside new PlayStation 3 AI middleware.

To quote from

Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting,...

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PS3 3D SDK Approved for PlayStation 3 3D Middleware Program 50°
July 27, 2010 // 12:29 am - Sony has been quite vocal on PS3 3D lately, updating their PSN ToS and outlining plans for 3D movie and photo PlayStation 3 Firmware updates, and today (linked above) has confirmed Darkworks and TriOviz have partnered to bring an official PS3...

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Unigine Joins PlayStation 3 Tools and Middleware Program 50°
June 30, 2009 // 6:22 am - Unigine, a provider of the cutting edge 3D middleware, announced today the conclusion of a Tools & Middleware License Agreement for PLAYSTATION®3 (PS3â„¢) from Sony Computer Entertainment Inc.

Thus, game developers for PS3 will be able to access the full power of Unigine engine and tools to express all aspects of their creativity using more advanced technologies later this year.

Press Release: "We are pleased to join Sony Computer Entertainment's Tools and Middleware program for PS3 since support of the modern hardware is one of the most important strategic directions...

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amBX Announces Tools & Middleware License for PlayStation 3 100°
February 4, 2009 // 11:07 pm - Originally conceived and developed for the PC by a UK team within Philips Research, amBX is a technology that delivers real-world sensory experiences - using light, color, rumble and even air flow - through licensed amBX peripherals, to the virtual worlds of video games, music, movies, Internet and TV entertainment.

The Tools&Middleware License agreement with SCEI will allow amBX to develop its ambient experiences technology beyond the PC market and into the worldwide game market.


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