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Team AC1D Uncovers How Current PS3 Games Work on Lower CFW 1350°
January 15, 2012 // 6:07 am - Below is an update from our Team AC1D ongoing thread on how current PS3 games work on lower Custom Firmware.

Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers,...

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Sony Aids Indie PSP Devs with Faster QA and Lower Price Points 50°
July 15, 2009 // 12:04 am - The price cut on the PSP devkit has already opened PSP development to more interested parties, but apparently that's not Sony's only approach to bringing in more devs to the handheld.

According to Develop (linked above), Sony is also cutting down on the time it takes for a game to pass the quality assurance process.

They're also abolishing concept approval and, perhaps best of all, they'll be instituting very low price points for new games.

As part of their bid to further propagate digital distribution especially for the PSP and the new PSP Go, Sony has already...

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GDC 09: Sony Updates Dev Kits, Lower Prices for PS3 Developers 300°
March 23, 2009 // 10:17 pm - With the start of the company's new fiscal year, Sony is devoted to pushing the PS3 as a gaming console, and has slashed prices for PS3 dev kits, as well as upgraded them to attract more developers.

To quote: In what it describes as a move to "further strengthen its support for game development on PlayStation 3," Sony Computer Entertainment Inc. is introducing a range of tool updates at lower prices.

Sony introduced new dev kit models at reduced prices: DECR-1400A for North America ($2,000) and Europe/PAL territories (€1,700), and DECR-1400J for Japan (200,000 yen)....

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PS3 GTA IV runs at Lower Resolution than X-Box 360 500°
April 28, 2008 // 2:47 pm - Some knowledgeable folks over at Beyond3D have found that the X-Box 360 version of GTA IV runs at a resolution of 720p (1280–720), but the PS3 version only runs at 630p (1120–630).

To quote Quaz51: Regardless PS3 media look better for me, the light and atmosphere is more real (maybe HDR vs X360 MDR, post-process...)

A game store employee reiterates stating: Played both versions in the game store last night where I work, both on 720p HDMI (PS3 HDMI output 1.3b, X-Box 360 HDMI output 1.2).

The PS3 version is smoother/better visually in my eyes, 360...

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