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Sony Reveals the PS3 Slim System Could Have Been Smaller

550°
272w ago - Sony Computer Entertainment Inc's Masayuki Chatani revealed to Nikkei's TechOn in a recent interview that the PS3 could have been even smaller if they left the power supply on the outside.

However, if they had done this there would have been issues with transport and easy use. The obvious question: Would you prefer the PlayStation 3 Slim to be even smaller with an external PSU, or is it fine with an internal one?

To quote: "It was pretty tough to squeeze a power-hungry piece of equipment like the PS3, drawing up to 250W, into a case this small, complete with power supply.

I think it's a very advanced design, and am really proud of the engineers who achieved it.

True, the case could have been made even smaller if we'd left the power supply on the outside, but that would have imposed restrictions on transport and use, making it harder to use freely."
 

Sony Reveals Why PSOne Classics Have No Set PSN Release Date

250°
277w ago - Today the sleuths at Examiner.com (linked above) have uncovered a reply from Sony's PlayStation Store Senior Manager Grace Chen explaining why PSOne Classics have no set PSN release date.

Although the answer isn't surprising, it's definitely good to know why classics such as Final Fantasy VIII are not available in the States to date.

To quote: "Ever since Sony announced PSOne Classics for the PSP and PlayStation 3, new releases have been inconsistent and often appear suddenly without any prior announcements.

Grace Chen, Senior Manager of the PlayStation Store, explain why this is the case on the comment section of the Playstation.Blog:

There are a variety of reasons that need to be considered when releasing PSOne Classics... code emulation and testing, licensing rights, music clearances, etc.

Although the process may not always be smooth, Sony has definitely been picking up the pace in 2009 with new PSOne Classics."
 

MGS: Peace Walker to Have Full-Featured Single-Player Mode

100°
286w ago - At GamesCom 2009, Konami and Kojima Productions introduced the brand new co-op mode for Metal Gear Solid: Peace Walker.

Although the showing left a positive impression, many fans were concerned about how the new mode could detract resources from the single-player experience.

Sean Eyestone of Kojima Productions put those concerns to rest on the latest Kojima Productions podcast, The KP Report Session 099, to quote:

"There will be a single-player mode. Of course there will be. It's Metal Gear. It always features a really deep story and there will be a full-featured single-player mode. So don't worry about that. You'll be able to enjoy it either way."

He later added, "By no means are we sacrificing the single-player mode. It will still have a deep story; it will still have a very fun single-player mode. We're not going to gear it totally towards co-op. You'll be able to have fun with it either way you decide to play it."

Metal Gear Solid: Peace Walker is slated for a 2010 release exclusively for the PSP.
 

Speculation: IGN Podcast: We have a PS3 Slim for Real

350°
293w ago - It appears either IGN's "having a laugh" on the subject of PS3 Slim, or someone just made a rather large booboo.

Speaking in the latest Game Scoop! podcast, an IGN staffer appears to confirm the site has a PS3 Slim. The other speakers then say the console is "under wraps" and someone timestamps the recording to edit the comment out.

Download: Game Scoop! Ep. 127 [57MB]

Guess someone forgot to make the cut. Either that or it's all a "joke".

Here's the transcript, to quote:

"Because we have one for real."

"Yeah, but that's..."

"Yeah, but that's under wraps."

"Sorry, I wasn't supposed to say that, was I?"

"We can edit that out. David can edit that out."

"45 minutes. OK."

You can listen to the clip at the link. Go from 45 minutes. The comment comes at 45.35.
 

Microsoft's Project Natal Will Have Launch Games Available

200°
293w ago - Interviewed by trade magazine MCV, head of Microsoft Game Studios Phil Spencer has stated that Project Natal will have games to play at launch on the Xbox 360.

To quote: "I see it as like the launch of the Xbox 360 back in 2005 - there will be a launch portfolio of games to support it," he said.

Plenty of developers now have access to Natal kits and we've already seen Lionhead's Milo game in action.

Some of us here at OXM (well, Ben) have still to be convinced by motion games, but the prospect of big names lining up to develop for this hardware could make all the difference.
 
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