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Daylight: Procedurally Generated Psychological Horror on PS4 250°
June 7, 2013 // 2:57 pm - Zombie Studios Communications Manager Collin Moore is here with a peek at Daylight for PS4: procedurally generated psychological horror on PlayStation 4!

To quote: E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when Daylight comes to PlayStation 4 early 2014.

A couple months ago, we flew out to PAX East with a pre-alpha build of our latest game Daylight. When you show your game off for the first time, you really aren't sure what people will think! The entire weekend we would watch curious gamers...

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Videos: InFamous 2 PS3 User-Generated Missions Tutorial Guides 50°
July 14, 2011 // 8:37 pm - Sucker Punch Productions Community Manager Collin Moore has shared some InFamous 2 PS3 user-generated sissions tutorial guide videos today with fans.

To quote: Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video...

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Videos: InFamous 2 PS3: Behemoth, Conduits and User Content 100°
April 11, 2011 // 10:24 pm - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.

To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.

Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media...

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Echochrome PS3 Update: Trophies and User-generated Stages! 50°
December 11, 2008 // 7:04 pm - SCEA Santa Monica Producer Tsubasa Inaba writes: We have kept quiet for a while, but we bring you good news today. The world of echochrome expands again!

Inspired by the artistic works of M.C. Escher, echochrome with its' minimalist black and white graphics plays with your imagination. Echochrome plays with your mind.

Its' deceiving artwork delivers mind-bending puzzle solving. It also includes a custom level editor allowing the players to make and trade their own stages amongst friends, or even submit to the developer.

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Sony: We're Leading User-Generated Content on Consoles 50°
December 10, 2008 // 2:58 am - Sony's Michael Denny has stated that the company is leading the way when it comes to user-generated content on console systems, following the evident success of titles such as LittleBigPlanet and SingStar.

In LittleBigPlanet alone, around 180,000 levels have already been created and in Buzz, over 100,000 quizzes have been created.

To quote: Sony's Michael Denny has said the company is at the forefront of realising user-generated content on home consoles, following the success of online titles LittleBigPlanet, Buzz and SingStar.

LittleBigPlanet users...

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Sony: LittleBigPlanet User-Generated Content is Region Specific 300°
August 22, 2008 // 9:50 pm - LittleBigPlanet players will not be able to download levels created by players in other global territories, Sony confirmed to CVG.

During a presentation of the game at the Leipzig Games Convention today Sony's Pete Smith, who oversees operations at LBP developer Media Molecule, revealed that levels published on PSN by players will only be downloadable by people in the same region. So we'll not be able to download levels created by Japanese and US gamers.

The reason, he explained, is because each territory will have it's own dedicated server to which levels are uploaded....

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Panel: Why User-Generated Content Matters for Games 50°
June 22, 2008 // 11:28 pm - With YouTube disruptive to the movie and TV industries, a panel at the recent Social Gaming Summit, including Daniel James (Puzzle Pirates) and Cary Rosenzweig (IMVU) looked at the idea that that the games industry should understand user generated content before it's too late, with the intriguing proposition that game developers should think virtual "spaces" not virtual "worlds."

"The more tools that you provide can lead to richer behavior, but often it's the simpler things that people enjoy most," began Daniel James, CEO of Three Rings. "As designing games constraints...

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