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Daylight: Procedurally Generated Psychological Horror on PS4 250°
99w ago - Zombie Studios Communications Manager Collin Moore is here with a peek at Daylight for PS4: procedurally generated psychological horror on PlayStation 4!

To quote: E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when Daylight comes to PlayStation 4 early 2014.

A couple months ago, we flew out to PAX East with a pre-alpha build of our latest game Daylight....

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Videos: InFamous 2 PS3 User-Generated Missions Tutorial Guides 50°
198w ago - Sucker Punch Productions Community Manager Collin Moore has shared some InFamous 2 PS3 user-generated sissions tutorial guide videos today with fans.

To quote: Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

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Videos: InFamous 2 PS3: Behemoth, Conduits and User Content 100°
212w ago - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.

To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.

Today we're hanging art, arranging some furniture, and (shudder) cleaning...

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Echochrome PS3 Update: Trophies and User-generated Stages! 50°
333w ago - SCEA Santa Monica Producer Tsubasa Inaba writes: We have kept quiet for a while, but we bring you good news today. The world of echochrome expands again!

Inspired by the artistic works of M.C. Escher, echochrome with its' minimalist black and white graphics plays with your imagination. Echochrome plays with your mind.

Its' deceiving artwork delivers mind-bending puzzle solving....

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Sony: We're Leading User-Generated Content on Consoles 50°
334w ago - Sony's Michael Denny has stated that the company is leading the way when it comes to user-generated content on console systems, following the evident success of titles such as LittleBigPlanet and SingStar.

In LittleBigPlanet alone, around 180,000 levels have already been created and in Buzz, over 100,000 quizzes have been created.

To quote: Sony's Michael Denny has said the company is at the forefront of realising...

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Sony: LittleBigPlanet User-Generated Content is Region Specific 300°
349w ago - LittleBigPlanet players will not be able to download levels created by players in other global territories, Sony confirmed to CVG.

During a presentation of the game at the Leipzig Games Convention today Sony's Pete Smith, who oversees operations at LBP developer Media Molecule, revealed that levels published on PSN by players will only be downloadable by people in the same region. So we'll not be able to download levels created...

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Panel: Why User-Generated Content Matters for Games 50°
358w ago - With YouTube disruptive to the movie and TV industries, a panel at the recent Social Gaming Summit, including Daniel James (Puzzle Pirates) and Cary Rosenzweig (IMVU) looked at the idea that that the games industry should understand user generated content before it's too late, with the intriguing proposition that game developers should think virtual "spaces" not virtual "worlds."

"The more tools that you provide can lead...

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