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Fumito Ueda on The Last Guardian's PS4 Grand E3 2015 Reveal 100°
June 17, 2015 // 4:36 pm - Sony Blog Manager Fred Dutton shared some additional details today from Fumito Ueda on The Last Guardian's PS4 grand E3 2015 reveal.

Below is the interview, to quote: There are few games that inspire such passion and devotion among gamers than those of Fumito Ueda.

His twin PS2 classics, Ico and Shadow of the Colossus, are rightly beloved for their extraordinary atmosphere, thoughtful mechanics and evocative storytelling. Duly, it was no surprise...

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Video: Fumito Ueda PS3 Interview from Tokyo Games Show 2010 100°
September 17, 2010 // 6:56 pm - SCEE Blog Manager James Gallagher has shared a PS3 interview today with Fumito Ueda from the Tokyo Games Show 2010.

To quote: While I wasn't able to attend Tokyo Game Show this year, I was able to get some questions out to Fumito Ueda, creator of ICO, Shadow of the Colossus and The Last Guardian, which is coming to PlayStation 3 in 2011.

Here's the trailer shown at TGS, in case you missed it, and thanks to all the people that helped me come up with questions via Twitter...

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Video: TGS 09: Team ICO's Fumito Ueda on The Last Guardian 100°
September 29, 2009 // 7:25 pm - Sony's Social Media Manager Jeff Rubenstein has shared a video interview today on the PlayStation Blog with Team ICO's Fumito Ueda at Tokyo Game Show.

It covers the upcoming title The Last Guardian for the PS3 console, to quote:

Day one of TGS was a bit out of hand. While Jem was downstairs digging into Valkyria Chronicles 2, I had the opportunity to meet with Team ICO's Fumito Ueda. Decisions, decisions.

Though Ueda-san wasn't up for spilling *too many* details on the upcoming The Last Guardian, he did give some interesting insight...

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Fumito Ueda on Famitsu: ICO 3 is Based on Contact 50°
November 19, 2008 // 8:06 pm - Speaking briefly on this week's Famitsu, Fumito Ueda said that his new ICO 3 game for PlayStation 3 will be based on physical connection, similar to his previous two games, ICO and Shadow of the Colossus.

ICO was based on two characters holding hands and the core mechanic in Shadow of the Colossus was holding onto a colossus. Both of these functions were executed by pressing and holding a button. A similar form of contact will be present in his new game.

This aspect was already suggested in a previous interview Ueda had with Game Watch, just after finishing Shadow...

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