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Sony PlayStation Vita Encryption Flaw Uncovered by Hacker SKFU? 800°
December 29, 2011 // 9:04 pm - Following up on his previous update, today PlayStation Vita hacker SKFU reports that he may have uncovered a PS Vita encryption flaw.

To quote from his page: Since I finally have access to a retail PS VITA, today I started with some basic tests.

After a complete freeze of the system within the first 5 minutes after unboxing (*always happens to new consoles 4 me rofl*), I went on and noticed that there is a problem with the VITA's encryption functions...

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Researchers Use PS3 Cluster to Reveal an Internet Security Flaw 400°
December 31, 2008 // 1:40 am - Update: Verisign says it's stopped using MD5, as of around noon Pacific time. To quote:

"We're disappointed that these researchers did not share their results with us earlier," writes Tim Callan, "but we're happy to report that we have completely mitigated this attack."

Is there anything the PlayStation 3 console can't do? From stopping cancer to simulating black hole collisions......

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Serious Security Flaw Found in Microsoft Internet Explorer 100°
December 16, 2008 // 8:12 pm - Users of Microsoft's Internet Explorer are being urged by experts to switch to a rival until a serious security flaw has been fixed.

The flaw in Microsoft's Internet Explorer could allow criminals to take control of people's computers and steal their passwords, Internet experts say. Microsoft urged people to be vigilant while it investigated and prepared an emergency patch to resolve it.

"Microsoft is continuing its investigation of public reports of attacks against a new vulnerability in Internet Explorer," said the firm in a security advisory alert about the flaw.

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Preview: Ninja Gaiden II for X-Box 360 50°
May 21, 2008 // 2:27 am - How do you make what is possibly the greatest 3D fighting game engine ever seen, and then get the camera utterly, utterly wrong? Ask Team Ninja. In Ninja Gaiden II it has produced a masterpiece of flowing and vicious combat that is - though not ruined - severely hampered by the most basic of design flaws.

In their own ways, both of those aspects are incredible. Levels move from big fight to big fight, each one held in differently proportioned locations and with a subtly different blend of enemies. Every one its own challenge, every one a little design lesson of its own.

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