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Fatal Frame III: The Tormented Reemerges Today on PSN 200°
October 1, 2013 // 3:57 pm - Series Director Makoto Shibata announced that Fatal Frame III: The Tormented Reemerges today on PlayStation Network for PSN fans.

To quote: Before work began on Fatal Frame III, I heard that PS3 would be launching soon, so I conceived this project as a compilation of the past games, and our final game for PS2.

The first Fatal Frame used the Japanese horror technique of relying on the user's imagination to create a sense of fear, while the second placed the emphasis on storytelling. For the third, we went with "fear lurking within the everyday" as the theme....

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Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks 100°
May 2, 2013 // 4:07 pm - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started...

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Fatal Frame: Behind the Lens of the PS2 Horror Classic on PS3 200°
May 1, 2013 // 4:01 pm - Series Director Makoto Shibata has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.

Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.

The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.

Before the Fatal Frame project, I...

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Fatal Inertia EX Goes Gold, Hits PSN June 19 50°
June 11, 2008 // 4:47 pm - Koei have announced that Fatal Inertia EX will be coming to the PSN on June 19 for $29.99 (they will not be releasing the product at retail).

The game was meant to be a PS3 launch title, but the team at Koei Canada encountered development issues. The game supports Dual Shock 3 and Sixaxis tilt control.

The PS3 version of the game will feature a number of enhancements over the 360 original, including a "re-tuned" control set designed to take advantage of the DualShock 3, upgraded visual effects, and eight additional tracks.

Press Release: FATAL INERTIAŽEX...

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Fatal Inertia better on PS3 50°
November 22, 2007 // 11:08 pm - KOEI has told Eurogamer that futuristic racer Fatal Inertia will be a better game on PS3.

The company is spending more time on it after the 360 version failed to ignite critical fuses when it was released in September. According to a spokesperson for the publisher, they're polishing up technical areas and putting together a more enticing demo than Live customers were treated to.

New content is a possibility, too, although nothing concrete is known at this point.

KOEI US recently offered next spring as an expected date for the title. However, we were told nothing...

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Tecmo Planning Next Fatal Frame for Wii 50°
September 25, 2007 // 10:00 pm - Tecmo has been silent about Fatal Frame for some time now, but that doesn't mean the horror franchise has been forgotten. To the contrary, 1UP learned at Tokyo Game Show that Tecmo's enlisted the help of Grasshopper Manufacture to produce the next Fatal Frame game. And here's the kicker: it's for Wii.

Grasshopper will start on Fatal Frame when work on No More Heroes, recently announced for a US release via Ubisoft, has finished. Given that No More Heroes was developed on Wii, Grasshopper seems content on Nintendo's console.

Taking photographs of ghouls has been a part...

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