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Far Cry 4 PS4: Keys to Kyrat and Share Play Differences Explained

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15w ago - Sony Developer and Publisher Relations Vice President Adam Boyes outlined the Keys to Kyrat and explained the Share Play differences for Far Cry 4 on PS4 today.

To quote: Since the announcement of PlayStation 4 in 2013, one of the key pillars of the system has been its unique social features.

Of course, social interaction was built into the very foundation of the system, with features including DualShock 4′s Share button to easily share gameplay images and videos on social networks, the ability to live broadcast to Twitch or Ustream, and more recently Share Play (check out our walkthrough here in case you're not up to speed).




We're always looking for ways to expand PS4's social features, which is why I'm so excited about our partnership with Ubisoft on Far Cry 4. As I discussed during our E3 2014 press conference, Far Cry 4 on PlayStation has an exclusive mode called Keys to Kyrat.

Anyone who buys Far Cry 4 on PS4 or PS3 will receive 10 keys to send to your PSN friends, letting them join you in Kyrat for a free two-hour trial period, even if they don't own a copy of the game. As an added bonus, your friends will get a currency boost for playing the trial if they end up purchasing the full...
 

PS Vita Webkit Exploit Explained by Acez - PS Vita Level 1: Webkitties

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16w ago - Following up on the previous updates, today PlayStation Vita developer acez further explained the PlayStation Vita Webkit Exploit with details below.

Download: webkitties-master.zip / GIT

To quote via Wololo: This was kind of out of the blue: Developer acez just posted an article on his blog explaining all the details of the Webkit exploit that was recently revealed for the Vita, describing how he and a group of friends worked on a Webkit vulnerability on the Vita, and leveraged it to run native code. It has been explained to me that although this is the same vulnerability that Davee used for his work, the two groups worked completely separately on their exploits.

The read is extremely interesting, and I won’t pretend I’m able to summarize it in a way that would do it any justice, so I suggest you just read it.

A cynical summary for people like me who have been in the PSP hacking scene previously would be: “ha,...
 

Video: OlliOlli on PlayStation Vita: Career Mode Explained

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70w ago - Roll7 Director Tom Hegarty shared a video explaining the Career Mode in OlliOlli on PlayStation Vita below today.

To quote: Hello! It was back in June that we last posted here. At that point we were about to embark on our first E3 trip with a very early build of the game.

Needless to say a lot has changed since then! Player physics have been tweaked, we've redesigned a ton of grindable assets and we've also settled on the final modes of the game (there are four in total!).

In this post we want to concentrate on the most important game mode, Career, as it helps you unlock both Spots Mode and Rad Mode as well as preparing you for the do-or-die, risk it all, Daily Grind.

In Career you are confronted with the task of completing 50 Levels split across five stages: Urban, Junkyard, Port, Base and Neon, with 10 levels per Stage. The levels are split into 'Amateur' and 'Pro' to help the player skill-up as they progress. The Amateur levels follow a linear path - complete Urban 1 to unlock Urban 2, Complete Urban 5 to Unlock Junkyard 1.




However, merely completing a level is least of your worries! Each level has five challenges, two of which are always score challenges, one based on overall score...
 

MLB 09 The Show for PlayStation 3 - Lighting Explained

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314w ago - Senior Graphics Programmer for MLB 09 The Show Patrick Hager provided some more details on the lighting in MLB 09 The Show for Sony's PS3 console today as follows:

Lighting was a major focus for us this year, and we implemented a Global Lighting model. What does that mean? It means that objects are lit by their surroundings.

It means that when players are in shadow, they can still get light from the sunlight hitting the dirt just beyond the shadow's edge, or a bright wall behind them. It means that in stadiums, red floors cast red light on neighboring objects. It is another step towards that realism we all want in our baseball game.

How do we do all this? Well, I can't give away our secrets, but I can give you an overview of our lighting model. There are several steps we take to make each image, and we make 60 of these images every second.

Starting with the stadium:

•We begin by tracing direct sunlight into the scene, with detailed shadows.
• We render a sky (without a sun), then use this sky to add the indirect sky light to the scene.
• We then trace the sunlight's path as it bounces off the ground and stadium. When sunlight hits a surface, it takes on that surface color, bounces off, and lights objects around it. We add that indirect...
 

Video: PlayStation 3's XDR RAM Explained

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340w ago - At the heart of Sony Computer Entertainment's breakthrough PLAYSTATION 3 system is the Cell Broadband Engine (Cell BE) processor. The Cell BE is a multi-core processor employing a PowerPC processor element (PPE) and seven synergistic processor elements (SPE) to provide supercomputer capability in a home computer entertainment system. The Cell BE is capable of 218 GFlops performance.

PS3 as we all know is powered by 256mb of GDDR3 RAM and 256mb of XDR at ultrafast speed of 3.2ghz. The XDR RAM has a very low latency and is more efficient than contemporary PC RAMs.

So what exactly is XDR RAM and why is it superior to conventional PC RAM?

Click on the video link to find out!
 
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