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Eat Sleep Play Details Twisted Metal PS3 Release Update 50°
August 5, 2011 // 2:11 pm - Eat Sleep Play Co-Founder David Jaffe has shared a release update today for Twisted Metal PS3 fans, as follows:

David Jaffe here with some good news and bad news on behalf of myself, my Eat Sleep Play partner and Twisted Metal co-director Scott Campbell, the entire Eat Sleep Play team, and Sony Santa Monica.

First the good news: Eat Sleep Play and Sony Santa Monica are cranking like mad to get a fantastic Twisted Metal build ready for both Gamescom and PAX Prime! For those not in the know:

Gamescom is August 17th-21st...

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FluffyLogic Developer Diary Profiles Eat Them PSN - Week Four 50°
December 14, 2010 // 10:00 pm - FluffyLogic Designer James Parker has shared week four from their developer diary profiling Eat Them for PSN today.

To quote: I want to talk to you about Power Bars. I know, interesting stuff! It's all rock and roll here at top flight game developers FluffyLogic.

One of the aims of the game is to maintain the pace throughout. We want the game to be pick-up-and-play - so session times will be short but the nature of the game will encourage repeat play.

We are aiming for an old-school arcade feel and we want...

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Fluffy Logic Developer Diary Details Eat Them! Controls on PSN 50°
November 30, 2010 // 9:07 pm - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.

To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected...

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FluffyLogic's Eat Them! PlayStation 3 Developer Diary: Part Two 50°
November 16, 2010 // 9:25 pm - FluffyLogic Producer Ana Kronschnabl has shared part two today in their ongoing Eat Them! PlayStation 3 developer diary series.

To quote: So where are we? Well we have obviously done a fair amount of the game, since we demoed it at E3. Prior to this point we had spent a lot of time getting the basic structures of the game in place.

We use Sony's 3D engine PhyreEngine as the basis - it's a great engine and it gives us the important nuts and bolts of a game system, which frees us up to focus on making special...

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Video: Twisted Metal Returns on PS3, Eat Sleep Play Speaks 50°
July 23, 2010 // 3:47 pm - Sony's Social Media Manager Jeff Rubenstein has posted up a video with Eat Sleep Play's David Jaffe and Scott Campbell today speaking on Twisted Metal for the PS3 entertainment system.

To quote: If you recall our E3 press conference (of course you do), the new Twisted Metal game owned the trademark showstopping reveal.

Soon after, I sat down with Eat Sleep Play's David Jaffe and Scott Campbell for a candid talk about what bringing Sweet Tooth and company to PS3 will mean for you gamers.


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Review: Eat Lead: The Return of Matt Hazard for PS3 50°
March 9, 2009 // 8:44 pm - Who is Matt Hazard? This is a question that the majority of the gaming populace is going to inquire when they first get a glimpse at Eat Lead.

According to the front of the box this is his return to gaming, and unless you have been keeping tabs on the parody that publisher D3 has been creating with this title things could get confusing.

Eat Lead is a videogame that attempts to poke fun at the clich├ęs of gaming while telling the story of a washed-up gaming legend that is finally getting a chance to make a comeback. What follows is a mess of poor game design, selective...

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