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Waninkoko Explains How to Develop a PS3 CFW 3.60 / 3.61 1300°
June 8, 2011 // 1:38 pm - Here is a brief update from PS3 hacker Waninkoko, sharing his thoughts on how to develop a full-fledged PS3 CFW 3.60 / 3.61 followed by some details from groveritos below.

This news comes following a PlayStation 3 Custom Firmware hybrid update to PS3 CFW VENIX S-PLUS Spoofing 3.65. To quote, roughly translated:

1. Private keys can not be calculated for any firmware> = 3.56, and are NOT in any site, which for some are private (only...

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PS3 Motion Controller Demoed by SCEE at Develop Conference 250°
July 16, 2009 // 9:35 am - As expected, Sony Europe has demonstrated its PlayStation 3 Motion Controller at the Develop Conference in Brighton... which runs from July 14 to 16, 2009.

At SCEE's coding keynote presentation, the company stressed that the hardware is still a prototype. The PS3 Motion Controller was shown with the same Zelda-style bow...

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Sony to Develop Gaming Phone, PSP Phone Finally a Reality? 200°
June 27, 2009 // 7:05 am - Over the last few years there have been countless rumors that Sony has plans (and even a patent) for a PSP phone. Finally some confirmation has surfaced courtesy of the Nikkei business daily.

It reported this morning that Sony is considering developing a cellphone-game gear hybrid in a bid to...

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SCEE to Detail PS3 Motion Controller at Develop Conference 100°
June 25, 2009 // 11:07 pm - SCEE's head of developer services Kish Hirani will be giving the coding keynote at this year's Develop conference, and he'll be giving much more detail on Sony's new PS3 Motion Controller debuted at E3.

To quote: He'll also be talking about new vision processing and advanced graphical techniques in the PS3 libraries, using real-world examples from recent and soon-to-be-released PS3 and PSP titles.

Also appearing at the conference will be Intel's Dr. Doug Binks,...

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Sony: PlayStation 3 is Hard to Develop for on Purpose 350°
March 1, 2009 // 9:06 pm - Earlier this week, Shaun Himmerick, executive producer for "Wheelman" and employee at Midway, told the hosts of the "This Xbox Life" podcast that developing for the Xbox 360 and the PlayStation 3 couldn't be any different.

"The politically incorrect answer is that the PS3 is a huge pain in the ass," Himmerick told the hosts.

"Anyone making a game, if you're going to make it for both, just lead on the PS3 because if it works on the PS3, it'll work on 360," he said. "We had to play catch-up on the PS3 because of the...

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Resident Evil 5 Dev: PlayStation 3 is Not Hard to Develop For 50°
December 22, 2008 // 9:49 pm - Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.

"I can't really say that one platform is proving more problematic than the other," he told Kikizo in an interview.

Kawata subsequently qualified his comment, acknowledging that similarities between the Xbox 360 hardware and the PC, Resident Evil 5's lead development platform, made work on the former system...

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Itagaki Says PS3 Easier to Develop for Than Famicom 50°
August 27, 2008 // 8:22 pm - Curious what ex-Team Ninja head Tomonobu Itagaki has been up to since leaving Tecmo back in June? Our own James Mielke journeyed all the way to Tokyo to score this exclusive post-Tecmo interview with the father of Ninja Gaiden, and boy is it a doozy.

Always quick with plenty to say that can stir things up, this beefy chat with the admittedly drunk Itagaki is overflowing with gems. For example, Itagaki likens the decline of Japanese game development -- and most other things -- to aerial dogfights:

"For instance, look back to World War II. You had aerial dogfight...

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Japanese researchers develop a 42GB Super DVD 200°
June 28, 2008 // 9:31 pm - A research team from the Institute of Multidisciplinary Research for Advanced Materials of prestigious Tohoku University in Northern Japan announced [JP, PDF] it has found a way to multiply the amount of data that can be stored on a DVD or CD by a factor of 9.

It is claimed the result was achieved by shaping the pits on a DVD's surface, which are usually flat, like "V"s. The researchers say a V-shaped pit can hold as much data as 2^9 flat pits, making the development of 42GB DVDs possible.

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