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The Talos Principle on PS4: Designing AI to Test a Game About AI 50°
September 26, 2015 // 10:41 pm - Here is a closer look at the Testing Bot used during the development of The Talos Principle on PS4.

This AI was tasked with solving (and failing) scores of puzzles hundreds of times, day and night.

Below are some additional details from PlayStation 4 Designer and Composer Damjan Mravunac, as follows:

The October 13th launch date for The Talos Principle: Deluxe Edition on PS4 is drawing near and with that we wanted to pull back the curtain a little bit on the award-winning...

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We Are Doomed Out Today on PS4, Designing for Chill and Challenge 50°
April 14, 2015 // 12:23 pm - Vertex Pop's Mobeen Fikree announced that We Are Doomed is out today on PlayStation 4, allowing PS4 creators to design for chill and challenge!

Below are the details, to quote: Hello! I'm Mo, founder of Vertex Pop, a tiny independent video game studio based in Toronto, Canada. And by tiny, I mean it's just me.

The last time I was here I introduced you all to We Are Doomed. I'm excited to say that the game is out today on PS4 in North America.

To recap: We Are Doomed is a twin-stick shooter where you zap polygon baddies with an absurdly overpowered laserbeam....

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The Ins and Outs (and Ups and Downs) of Designing N++ PS4 Levels 50°
December 5, 2014 // 1:19 am - Metanet Co-Founder Mare Sheppard is here with details on the ins and outs (and ups and downs, and lefts and rights) of designing N++ levels for PS4 below.

To quote: We're back with more news about N++!

Before we get into that, we want to let you know that we (and N++!) will be at Playstation Experience (December 6-7, Booth # I31)! In addition to showing the game, we're also hosting a panel where we'll discuss the development of N++. See you there!

The question on everybody's mind is probably "when the heck is N++ going to come out?!", or possibly "what...

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CounterSpy: Designing Propaganda of the PS4 Espionage Thriller 50°
August 8, 2014 // 8:47 pm - Dynamighty Creative Director Mark Holmes shared details today on designing the propaganda of the upcoming PS4 espionage thriller CounterSpy below.

To quote: Greetings Counter Agents, This is Mark Holmes, co-creative meddler here at Dynamighty and art director of our debut title, Counterspy.

After 16 wonderful years at Pixar, working on most of the studios' films as a character, environment, graphic artist, art director and production designer, I was excited to bring...

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Video: Drakengard 3 PS3: Designing an RPG Hero on PlayStation 3 50°
April 10, 2014 // 1:10 am - Square Enix Senior Product Manager Sakura Minamida shared a PS3 video today for designing an RPG Hero on PlayStation 3 in Drakengard 3 below.

To quote: Drakengard 3 is drawing ever closer, as we've made evident today by revealing our third and final wave of pre-order bonuses.

If you've already pre-ordered the game, you've got this coming, but if not, you can pre-order today and get six free themes featuring Zero, Mikhail, and the game's...

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Daylight on PS4: Designing the Hero, Protagonist Sarah Gwynn 50°
February 12, 2014 // 10:18 pm - Daylight Writer Jessica Chobot shared details today on designing the hero, protagonist Sarah Gwynn, in Daylight on PS4.

To quote: With the Daylight launch just around the corner, I wanted to give PlayStation.Blog readers a bit of background on our protagonist, Sarah Gwynn.

The reasons we chose to go with a female main character were twofold. The first reason being that because I was writing the game, she became (in a roundabout way) an extension of myself. I came up with the outline for Daylight based on some urban exploration I did in my high school days.

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Designing Charismatic Characters for Alien Spidy, Hits PSN In June 50°
May 3, 2012 // 4:24 pm - Today Product Manager Andrew McKerrow at Kalypso has outlined how charismatic characters in Alien Spidy were designed, along with confirming that the PS3 title will be coming to PSN in June.

To quote: One of the key factors for a game to be successful revolves around the charisma and empathy of the lead character, a task that seems simple, but can be an endeavour of epic proportions.

The first step in the concept process was to try and think of a main character who would be full of charisma and have natural abilities, enabling them to move around the world and adapt...

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