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Beat Killzone Shadow Fall's Lead PS4 Designer at His Own Game 50°
71w ago - Killzone Community Editor Victor Zuylen invites PS4 fans to beat Killzone Shadow Fall's Lead Designer at his own PlayStation 4 game!

To quote: The interactive event known as First To Greatness, which celebrates the many different gaming firsts to be had across the PS4 launch lineup, is drawing to a close.

Only a single challenge of the 64 remains open, and today we're going to reveal how you can complete it to become part of PlayStation 4 history.

The "Ending Ebolt" challenge requires you to take out Killzone Shadow Fall lead designer Eric Boltjes...

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PS4 Designer Tetsu Sumii: Every Angle Matters on PlayStation 4 100°
86w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.

To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.

You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.

However, there are, of course, two sides to hardware design: a system's interior, and its exterior....

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Mad Riders Developer Interview with Level Designer Marek Sobol 50°
157w ago - Ubisoft International Product Manager Assistant Arnaud Marchand has shared a Mad Riders developer interview today with Lead Level Designer Marek Sobol below.

To quote: What is Mad Riders?

It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.

The challenge was to do something different than the traditional package...

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PS Vita Designer on Perfect Screen Size and Battling Engineers 400°
176w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.

To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.

While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.

Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks,...

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Video: InFamous 2's Mission Designer, PS3 Single Player Details 100°
215w ago - Sony's Social Media Manager Jeff Rubenstein has revealed some new single player details alongside a video on InFamous 2's PS3 Mission Designer today, as follows:

A week ago, Sucker Punch shared a couple of new inFAMOUS 2 missions, as well as the full download, so to speak, of the game's User-Generated Content tools.

A full UGC suite in a game like I2 is a new experience on PS3, so what can you do with it? And how difficult is it to put something together? Sucker Punch Senior Game Designer Karl Deckard sat down with...

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Video: ModNation Racers PS3 Interview with UFG Game Designer 50°
264w ago - SCEE's Content Producer James Gallagher has shared a video interview today via the PlayStation Blog with United Front Games designer William Ho.

To quote: Much of our coverage has focused on how easy it is to create your own mods, karts and tracks.

Believe me, it's no exaggeration to say that you can be racing on your own unique course using your own character and vehicle in less than ten minutes.

So when William Ho, Game Designer from United Front Games, came into the SCEE office for an interview,...

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Video: ModNation Racers PS3 Racing Designer Walkthrough 350°
283w ago - United Front Games Designer Mat Thomas has shared a ModNation Racers PS3 racing video walkthrough today on the PlayStation Blog.

To quote: Today I want to talk about our approach to the racing and give you an insight into the philosophy around developing the handling, weapons and AI.

When we started working on ModNation Racers we knew we couldn't simply create a basic physics system to deliver our core race experience. We were also weary of the fact that unlike many racers, the player in ModNation Racers will also be focused on weapon play.

Very...

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Video: ModNation Racers PS3 Track Studio Designer Walkthrough 100°
284w ago - Today United Front Games designer Mark Riddell has shared a video walkthrough on ModNation Racers PS3 track studio, as follows:

Last week, Rob laid out even more details of the character creation features in the game, and today I'll be talking to you about some of the features of Track Studio.

One of the design goals of Track Studio has always been to cater to both casual and advanced users. You've probably seen and read about people easily creating tracks in just a few minutes. But as a track designer, I'm more interested in what I can do with the tools,...

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