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Star Wars Battlefront: Creating the Iconic Hoth Maps for PlayStation 4 50°
November 6, 2015 // 1:43 am - When the Star Wars Battlefront Beta fell into the hands of eager players, the heat of battle was a striking contrast to the freezing landscapes of Hoth.

Senior Environment Artist Pontus Ryman has spent a lot of time with the digital snow of Hoth, and after the Beta ended he was pleased by the community's verdict of their experiences and his extensive work put into it.

Here's more from Star Wars Battlefront Community Manager Mathew Everett:

Ever since the planet was first shown in the original film trilogy, Hoth's barren landscapes and the secluded...

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IAm8Bit on Creating the Hotline Miami 2 Collector's Edition Vinyl Set 50°
April 15, 2015 // 3:28 pm - IAm8Bit Senior Project Coordinator Noah Lane shared an update today on creating the Hotline Miami 2 Collector's Edition vinyl set alongside pre-order details below.

To quote: Hello PlayStation fans!

I'm Noah from iam8bit, here to tell you a bit about the AWESOME Hotline Miami 2 Collector's Edition Vinyl Set that's NOW available for PlayStation!

We met Devolver...

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Creating a New Enemy in Geometry Wars 3: Dimensions Evolved 50°
April 3, 2015 // 7:55 pm - Lucid Games Co-founder Craig Howard revealed details today on creating a new enemy in Geometry Wars 3: Dimensions Evolved for PlayStation 4 below.

To quote: One of the most important components in the Geometry Wars games is the enemies.

The new update for Geometry Wars 3: Dimensions Evolved has a range of new enemies, so I thought it might be interesting to give you an insight on the process on how we implement them into our game.

First up we have to have a reason why we want to bring an enemy into the game. There are a variety of reasons; sometimes...

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Video: Hellblade PS4 Dev Diary: Creating the World on PlayStation 4 200°
October 13, 2014 // 3:54 pm - Ninja Theory Product Development ninja Dominic Matthews posted up a PS4 Development Diary video which covers creating the world on PlayStation 4.

To quote: Hello, Dominic Matthews here from Ninja Theory. I wanted to come back to PlayStation.Blog to share our latest development diary with you and to also give an update on how things are progressing with the creation of our new PS4 title Hellblade.

Back in August we announced Hellblade at PlayStation's Gamescom Press Conference, which at the time was just 4 months into development. By traditional standards, we were...

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Video: Creating the World of Hyper Light Drifter on PS4 and PS Vita 50°
March 15, 2014 // 12:32 am - Head of Heart Machine Alex Preston shared a video on creating the world of Hyper Light Drifter on PS4 and PS Vita below.

To quote: In Hyper Light Drifter you'll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried.

I'd like to share a few of the key components under development that make Hyper Light what it is: 1) combat that's lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual...

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Killzone: Shadow Fall PS4 Q&A: Creating Echo and Sinclair 250°
July 26, 2013 // 2:01 pm - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.

Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.

But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic...

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The Last of Us - Neil Druckmann on Creating a Future PS3 Classic 350°
June 7, 2013 // 2:33 pm - Sony Blog Manager Fred Dutton shared details today on The Last of Us in which Neil Druckmann offers his insight on creating a future PS3 classic.

To quote: As many of you will have seen, the review scores are finally in for The Last of Us - the brand new PS3 title from Uncharted studio Naughty Dog.

At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. Perfect scores came in from some of the toughest critics in the business, including Eurogamer, Edge and...

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Creating Authentic Universes in Family Guy: Back to the Multiverse 250°
October 26, 2012 // 7:25 pm - Activision Lead Producer Andy Owen has outlined what it takes to create authentic universes in Family Guy: Back to the Multiverse today.

To quote: Making a licensed game is hard. Making a good licensed game is hard.

As huge Family Guy fans, when the opportunity came to make a game based on the hilarious TV show, with Heavy Iron Studios at the helm, it was impossible to pass up.

But there was one giant hurdle we had to get over in order to make a good Family Guy game - we...

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