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Blade Kitten for PS3: Behind The Code with Krome Studios 50°
September 21, 2010 // 6:37 pm - Senior Game Designer Sean Edwards at Krome Studios has shared some 'behind the code' details on Blade Kitten for PS3 today.

To quote: I hope to give some interesting and candid insights into the process the team went through to build the levels for Blade Kitten.

Building the World - Level Design for Blade Kitten

Initially we went through several approaches to building the levels, but with a small team we needed a method that allowed fast experimentation and changes. Rather than model large areas of the levels which would require going back...

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Blade Kitten Launches This Week on PlayStation Network 50°
September 20, 2010 // 4:58 pm - Krome Studios Creative Director Steve Stamatiadis has announced today that Blade Kitten launches this week on PlayStation Network.

To quote: The game is just about to finally hit the PlayStation Network and you'll be able to try it out, buy it and enjoy it. Pretty cool, huh?

We said originally that the game would be out spring this year and technically is still is since it's just turned spring here in Australia, and it's already been a beautiful start to the season. See, we kept our word... sort of. Why did it take so long? Well we had the awesome good fortune...

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Krome Studios Creative Director Details Blade Kitten PS3 Updates 50°
September 14, 2010 // 2:56 pm - Today Krome Studios Creative Director Steve Stamatiadis has detailed some Blade Kitten PS3 updates, including his inspirations for the game.

To quote: Blade Kitten is a fantastic new side-scrolling action game for the PS3. No, seriously, it IS awesome.

I know because it's a story I've wanted to tell in game form for a great many years. So come with me and I'll give you a little behind the scenes insight as to where this game comes from.

First up, Blade Kitten is the adventures of bounty hunter Kit Ballard, a pink haired catgirl (or Felion as...

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Blade Kitten for PS3: Artificial Intelligence, Physics in a 2D World 50°
July 27, 2010 // 4:23 pm - Today Krome Studios Senior Programmer Chris Fowler has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:

Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.

Early in development, Blade Kitten was both a 3D and a 2D game and you could switch between them instantly – you'd run through...

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Blade Kitten for PS3 Levels and Combat Detailed, Hits PSN Soon 100°
June 9, 2010 // 7:28 pm - Today Krome Studios Producer Heidi Stapleton has detailed both levels and combat for Blade Kitten on the PS3 entertainment system, and confirmed that it will indeed be hitting PSN soon.

To quote: You may already be aware that the Blade Kitten universe existed long before the game's development team came together. In fact, the game's creator and director Steve Stamatiadis (aka "Space Captain" Steve) started the Blade Kitten comics in 2001.

It was the...

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