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Analysis of PS4 Security Follow Up by PlayStation 4 Developer CTurt 650°
September 26, 2015 // 8:41 pm - Following his Analysis of PS4 Security and PS4 Code Execution confirmation, PlayStation 4 developer CTurt has now shared a follow-up on his Blog summarizing his PS4 security findings as detailed below.

To quote: PS4 security article follow up

Since...

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Analysis of PS4's Security: The State of PlayStation 4 Hacking by CTurt 750°
July 29, 2015 // 6:06 pm - Following the PS4 WebKit Playground update, below is a nice comprehensive analysis of PS4's security and the state of PlayStation 4 hacking by developer CTurt!

To quote: Analysis of PS4's security and the state of hacking

Since there haven't been any major public announcements regarding PS4 hacking for a long time now, I wanted to explain a bit about how far PS4 hacking has come, and what is preventing further progression.

I...

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PS4 Hacking: The State of Things Part III: I/O Vulnerability Analysis by SKFU 650°
September 20, 2014 // 1:17 pm - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part III featuring I/O Vulnerability Analysis with details below.

To quote: PS4 - The State of Things Part III: I/O Vulnerability Analysis

After we checked the environment of the PS4, we should continue with more detailed analysis where, how and what we can im- & export from the system to actually...

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PS4 Hacking: The State of Things Part II: Environment Analysis by SKFU 650°
September 14, 2014 // 8:50 pm - Following up on his previous update, today Sony PlayStation 4 hacker SKFU shared an update on PS4 hacking discussing the state of things Part II featuring Environment Analysis and more below.

To quote: PS4 - The State of Things Part II: Environment Analysis

Sadly there's no blueprint of the PS4's filesystem as far as I know, so how would we know where we want to go?

We need to collect as many information about the...

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PS3 Devs Begin PlayStation 3 Flash and Registry Entry Analysis 850°
September 8, 2010 // 2:33 pm - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.

Forum user diemetal has let us know today that Spanish PS3 developer DemonHades...

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Video: Heavy Rain Evidence Analysis Moves in PlayStation Home 50°
January 27, 2010 // 11:34 am - SCEE's Home Community Lead Alex Weekes has shared a video today of Heavy Rain 'Evidence Analysis' moving into PlayStation Home.

To quote: Some of you may have noticed some strange happenings in the Presentation Podium over the last few weeks. Well, as of tomorrow, we can confirm that the blast door, (below) behind the jumbo screen will be opening for the very first time unveiling a brand new space - The Backstage Pass.

What will you find in The Backstage Pass? Well, your first task will be working out how to get through the next security door, which will only...

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Electronic Entertainment Expo 2009 Analysis: Sony's Still Got It 250°
June 2, 2009 // 9:33 pm - SCEA President Jack Tretton joked as he took the stage, "Thank god you guys showed up."

His self-deprecating, nervous laughter was directed at all of the company's leaks - even Sony boss Kaz Hirai admitted the PSP Go! was "the worst-kept secret of E3.

But Sony's audience was there to applaud every stat: 364 games are coming to PlayStation 3 in the next year; the platform generated 30 percent of total retail sales for the industry in 2008.

To quote: "It's just the beginning of what we expect in 2009," Tretton said.

"I suspect the...

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Video: Tom Clancy's HAWX: Demo Analysis for PS3 & XBox 360 100°
March 3, 2009 // 7:06 pm - The Xbox 360 demo of Ubisoft's take on the Ace Combat-style arcade flight sim genre has been available for some time, but due to 'technical issues', the PlayStation 3 code only made it to the Store last week.

It's worth pointing out that the PS3 code does come with a disclaimer saying that the demo is not representative of the final code, but we find it hard to believe that core elements of the engine such as the anti-aliasing method and lighting model will change that much in the final game, especially when it's out in the US today. Suffice to say, we'll be looking at...

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