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Will Time Warner Acquire Eidos?

320w ago - So many developers are losing ground over the last year and it seems even extremely large ones like Eidos are not immune either, especially after recent losses.

At a recent investment conference Time Warner showed interest in the gaming market, as reported at Gamasutra. It is interesting to note that this could herald a bid by Time Warner for the failing Eidos Development Studios, especially given recent job losses and financial difficulties.

Although Martin said he's not looking at anything specific "of any scale that we're going to go out and acquire," he noted, "I think it's going to be done incrementally."

The suggestion of increments makes Time Warner an even more likely front-runner for an acquisition of British publisher Eidos, as it's twice increased its existing stake in the company over recent months, most recently purchasing an additional 10 million shares in Eidos in mid-December."

Now you just do not go buying that many share just to be helpful to the competition... Poor sales of Tomb Raider: Underworld have had shareholders jump ship and Eidos' stock value has sunk by 25%, prompting the gaming company to re-state their annual profit/loss figures for the fiscal year.

This has seen...

Big Huge Purchase: THQ Buys Rise of Nations Developer

372w ago - THQ has announced it will acquire Big Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a wholly-owned subsidiary.

To quote: In May of 2007, THQ and Big Huge Games announced a development agreement for an RPG led by Oblivion developer Ken Rolston, currently anticipated for a 2009 debut on Xbox 360 and PlayStation 3.

So why bring Big Huge in-house? When Gamasutra spoke to THQ executive vice president of worldwide studios Jack Sorensen, he stated that getting to know the Big Huge team played a role in motivating the acquisition, as opposed to continuing a purely developer-publisher relationship.

Said Sorensen, "From THQ's perspective, I view this acquisition as a poster child for the way we like to approach things, which is that clearly we have a strategy of being in big genres on big, original IP, but we also have a very carefully constructed philosophy in how we look at internal developments, so working with a developer for an amount of time so we can get to know each other is a big prerequisite on internal versus external, so Big Huge Games hits all our strategy points."

Big Huge Games COO Tim Train agrees that plenty of common ground was an essential factor: "When we founded Big Huge Games, we wanted to make great games and also be...
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