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November 6, 2012 // 1:43 am - Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.

Download: Total_Noob's CEF TN-B for Gravity Crash on PS Vita (JP / EU / US)

From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.

As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.

Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.

Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.

Thanks to TheZ for a video of the tool in action:


Installation and usage are explained in the readme (thanks Frostegater!), but here they are again:

  • Copy both savedata folders to PSVita by CMA(Open CMA is preferred)
  • Run game->Editor->Press START->Load level->Choose “exploit”->
  • Save level
  • Enjoy

Video: Total_Noob's CEF TN-B for Gravity Crash on PS Vita Arrives

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#45 - Renold - October 8, 2012 // 9:42 am
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It would be cool.

#44 - ConsoleDev - October 7, 2012 // 9:44 am
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We need something similar to Sony MediaGo, isn't so bad because it's allow you to download stuff from PSN directly to PC and then transfer the purchased content to the PSP (PSVita isn't supported)

#43 - Renold - October 7, 2012 // 8:16 am
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The simplest thing I can think of is installing .pkgs on the fly with a little program from pc via open cma.

I think there's a program that let you do this from pc to ps3, so, maybe it's possible to code something similar for Vita... I don't remember the program name, I don't use it

#42 - niwakun - October 7, 2012 // 4:36 am
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Quote Originally Posted by xterminater View Post
Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

maybe, you can install the pkg in dex console then transfer it on your vita. but i'm not sure if it works as simple as that.

#41 - ConsoleDev - October 6, 2012 // 9:33 pm
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From Total_Noob on "I give you an advice: Check the news on Tuesday. In case you don't have CEF Tuesday will be your Chance"

I think probably a port for who have MHFU VHBL rather than a new kxploit.

#40 - xterminater - October 5, 2012 // 2:53 am
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Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

#39 - PS4 News - October 5, 2012 // 1:08 am
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Here is a brief update for those following: Total_Noob announces CEF 6.60 TN-B for "Later this week"

To quote (via

In a very short statement on, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW - emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita - later this week.

Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a "clean" list, that would probably be super helpful for him.

Stay tuned, as more stuff keeps coming almost every hour for this exploit.

#38 - Renold - October 4, 2012 // 10:37 pm
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Oh. Well. That's the end then, because it's useless to have a 1.81 Vita with everything ready, just waiting to transfer the game WHEN there will be a CEX cfw 4.21 or higher. $ony seems to have thought about everything this time.

In the end what we need it's a Vita cfw where you just put the required files into a directory, launch them and everything installs without the need of an up-to-date ps3 to transfer files or signing into psn.

Maybe one day will get it, who knows. For now...

#37 - wyldstallyn - October 4, 2012 // 8:34 pm
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Not only that, but if the game is no longer available on the PSN, you cant do a transfer.

#36 - Tidusnake666 - October 4, 2012 // 8:14 pm
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One of the ideas was to have a custom 3.55 DEX FW with ability to install retail PKGs, install games, upgrade o 4.21 DEX FW and transfer games to Vita. I've encountered the problem though, after installing PKGs on 3.55 DEX then launching them, I was prompted to renew licenses (Duh!)

So, I may try to repackage with "DRMType=Free" package.conf file, but I wonder.

Has anyone tried PS3 Vita transfers?

I've read posts, saying that you can't transfer games between consoles without signing in PSN