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165w ago - Following up on the previous update, today PS Vita homebrew developer wololo has revealed the game used for the PlayStation Vita Half Byte Loader (VHBL) is Motorstorm Arctic Edge (Motorstorm Raging Ice in Japan) and shared a video of it in action below!

As a result, Sony has officially removed the Motorstorm Arctic Edge title from PlayStation Store.

To quote: "Ok, so, since the PSN maintenance is being postponed, there is no reason for me to not give the name of the game used by Teck4 for his exploit:

The Game is Motorstorm Arctic Edge, also known as Motorstorm Raging Ice in Japan. It is available for 19.99 euro on most European Playstation Stores, 15.99 Pounds in the UK, and for 3800 yen on the Japanese store.

Note for North American readers: that game, despite being available on the US Store, is marked as not compatible with the Vita in the US. People who have bought it in the US and tried to transfer it to their vita have failed as far as I know, which is why a few days ago I recommended people in the US to get a European PSN account.

Now what's next?

Well it's simple and stressful at the same time: I'm giving you guys a couple days to buy a copy of that game if you think VHBL is worth it (and assuming you trust that I'm not lying), and then I'll release the VHBL files. There are pros and cons to this "2 steps" release. The cons are that you have to trust me, and there's a possibility Sony actually patches/patched something without me knowing it, the pros are that I don't think Sony will remove the game from their store until they actually have something to patch, so I think this gives you guys a couple days to buy the game.

Or, you can wait until I release the files and other people confirm it works, at which point you run the risk that Sony patches the exploit and/or removes the game from the store before you can even buy it.

Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers.

Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it's fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a "bonus".

VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.

As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn't find any place selling or "distributing" it, so I couldn't port the exploit to it. That being said, it should be "doable" if somebody can get a copy, to port the exploit to that version as well.

Finally, for those who want proof, here's a video:




I want to thank the people who made this release go as smoothly as possible, especially Teck4 and Mamosuke, HBL devs (in particular m0skit0 and JJS, thanks for lurking on the scene for so long, you guys are the real deal!) the mods at /talk who have helped a lot over the past week, the handful of devs/testers who know how to keep a secret (you know who you are), but also the thousands of /talk users who, for some of them, have been knowing the game's name for several days now, and haven't leaked anything.

You guys are truly an awesome community, you can of course now go ahead and let your friends know, or brag about how you've known about the game for a while and hold the secret. It was so far an awesome experiment, let's hope the result will be worth it!"

Too bad my Vita will arrive in 9th March (international delivery) hopefully someone find another exploit by then.


Video: PS Vita VHBL Game Revealed: Motorstorm Arctic Edge, Details

Video: PS Vita VHBL Game Revealed: Motorstorm Arctic Edge, Details

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#141 - valid93 - 172w ago
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Thanks

#140 - PS4 News - 172w ago
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Cheers for the news GrandpaHomer, I have now promoted it to the main page and +Rep for submitting it!

#139 - GrandpaHomer - 172w ago
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Following up on the previous PlayStation Vita System Software updates, today Sony of Japan has released PS Vita version 1.52 Firmware update.

Download: PS Vita 1.52 Firmware Update (JPN)

As usual, the Sony PlayStation Vita 1.52 Firmware update is a mandatory install. According to Andriasang.com the PS Vita update is simply another small bug fix.

To quote: "A number of Vita owners are saying via Twitter and blogs and so-forth that the update fixes a version 1.51 bug where the 3G system would not recognize your SIM card."

So far I'm unaware of any visible changes in the system or settings, however, this article will be updated as a change log becomes available on Sony's official PS Vita Web site.

System software version 1.52 for PlayStation Vita Update:

  • From January 16, 2012, began to update the system software version 1.52.

To become available and some features of the PlayStation Network features, updates the system software of PS Vita (Update) is required. PS Vita also system software, by updating, adding and security can be enhanced many features. Please use the update to the latest version.

The main features in system software update version 1.52:

  • The software system has improved the operational stability.

Finally, wololo reports (wololo.net/wagic/2012/01/16/forced-firmware-update-1-52-for-the-ps-vita/#more-3875), to quote: "Mamosuke confirmed to me today that Teck4's exploit for the PSP Emulator in the vita is still working on 1.52.

Note that it doesn't guarantee 100% that some of the techniques used to get HBL to work on top of this exploit haven't been patched, as I haven't tested myself. But for now I'm confident. I might update to test that, at some point."

More PlayStation 3 News...

#138 - PS4 News - 173w ago
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Today PS Vita hacker wololo has made available a Half Byte Loader (HBL) development FAQ for those interested in progress thus far on Sony's PlayStation Vita handheld console.

Also below he states that he has ported HBL for Teck4's exploit successfully and updated to EU/US versions.

To quote: I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL's repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn't that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned... well check the FAQ I wrote yesterday.

I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since there's a high risk this gets used by only a small amount of people before it gets patched, I'll probably leave it in its current state for now. It's probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesn't get patched immediately by Sony, I'll update it accordingly.

Now let's all wait (I'm probably more excited than anybody else about this release, really...)

A FAQ for HBL on the Vita

We've seen through Teck4′s exploit that PSP exploits run flawlessly on the PSP emulator of the Vita. I've spent the past 3 weeks working on leveraging Teck4′s exploit and port HBL to it. I've been receiving lots of questions (probably from people who haven't used HBL back when it was the only possible way to play homebrews on the PSP Go) and will try to answer them here.

What is HBL?

HBL stands for "Half Byte Loader". This is a homebrew loader for the PSP, which was written initially by m0skit0, then improved and maintained by a bunch of devs including myself (those two links are good old memories, when HBL wasn't loading a single homebrew properly). It basically allows to run fanmade games, emulators, etc on the PSP. We've found that it can run on the PS Vita through the PSP emulator.

Will this allow to run PSP backups (isos)?

Although in theory that would be possible, HBL only has access to the PSP "user mode" which is fairly limited. Practically, all teams who have tried to create an iso loader in user mode on the PSP have failed so far.

Will this allow to run PS Vita game backups?

No

Does this give us access to the Vita hardware (touch screen, etc)?

No. HBL accesses the hardware through the PSP emulator, and therefore only has access to what is mapped to the PSP controls. It also only has access to 32MB of ram, etc

Does this give us possibilities to hack the vita further?

Most likely, not. HBL is stuck in user mode, in a sandboxed emulator. To get access to Vita information, we would need first to get kernel access in the emulator (through a psp kernel exploit), and then find other exploits in the emulator/OS itself to break away from the sandbox (which, if the Vita OS is as secure as I think it is, is close to impossible)

But will it give us more horsepower than the psp? Can we expect emulators to run faster, etc?

This still needs to be investigated deeper, but from what I've seen, not really. Memory stick access is definitely faster on the vita (Wagic loads between 5 and 10 times faster on the vita than on a psp go), but the rest seems to follow the psp limitations (as one would expect from an emulator)

Will this be made public?

Yes. Teck4 (who found the exploit) and I agreed to making this public at some point.

When will this be made public?

Some time after the Vita is released worldwide.

I heard Sony can patch this very easily as soon as it's made public?

Yes. Since this uses a vulnerability in a PSP game, as soon as they know which game it is, Sony can remove the game from the PS Store. Once they do that, they can patch the Vita firmware to reject the "malicious" files (either by preventing them from being copied through the content manager assistant, or by patching the PSP emulator, or by patching the PSP game, etc). At that point, people who don't already have the game on their console won't be able to use HBL. Also, people who do have HBL will need to never upgrade their firmware, will have to use some tools such as OpenCMA in order to copy files to the vita, and will be locked out of the PS Store as long as they want to use homebrews.

So shouldn't you keep this under wraps instead?

Meh, it's not like anything is really secret here besides the name of the game. It's already pretty sure this is not useful for hacking the vita further, so even if it gets patched I don't think we will lose "too much".

No iso, no access to the vita internals, and Sony will patch it as soon as it's out, so basically it's useless?

Yes and No. Technically, a hacked PSP is way cheaper and will allow you to do more than that. But this is, as I write these lines, the only way to run unsigned code on the Vita, which in itself makes it a great achievement (and it's always cool to show your friends that your Vita can run Mario, and theirs can't). Also, it didn't take too much time to adapt since most of the code was already available from our past work in the psp scene. It would have been even more useless to say "oh yeah, interesting, we can run psp exploits on the vita" and not do anything with it.

How do you copy/install homebrews to the ps vita, since it cannot be mounted as a regular usb drive?

This will be explained when HBL is released.

More PlayStation 3 News...

#137 - Bartholomy - 173w ago
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Awesome, thanks

#136 - smokyyuwe - 173w ago
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Virtuous Flame released an update to his Open CMA tool a few days ago. Open CMA allows you to connect your playstation Vita to your PC through the Content Manager without needing to be connected to the internet. This is useful if you need to transfer some files while away from your network, or simply if like me you don’t see why it should be required to be connected to the internet when you transfer files between two pieces of hardware you own.

This update (revision 3) patches the PC side of the content manager further, preventing it from auto updating. Without this patch, Sony’s driver is silently updating itself whenever it’s connected to the internet even if you were using open CMA so far, which makes this r3 an important update.

Download source: wololo.net/downloads/index.php/download/1252

Source: wololo.net/wagic/2012/01/10/virtuous-flames-open-cma-r3-released/

#135 - Bartholomy - 173w ago
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Superb. I hope to see more and more about PSVITA hacking

#134 - NTA - 173w ago
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>_> at 0:41 I usually die of don't jump or duck. I don't see how that's possible.

Sucks that gpsp doesn't work yet. Really looking forward to that

#133 - PS4 News - 173w ago
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Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I recommended to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that's currently not running crashes. I think (not sure) that gpsp somehow crashes HBL.

On the PSP it usually means that once you quit gpsp, HBL crashes. On the vita it seems to crash as soon as gpsp does “something wrong” to hbl, which is roughly as soon as it loads.

I got major homebrews to work, and now I'll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

From what I could see, syscall estimation basically doesn't work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

A message to haters who say I'm reusing other people's work from the PSP scene and not contributing anything new: ask yourself who made it so easy to port HBL to new game exploits in the first place.



More PlayStation 3 News...

#132 - Nabnab - 173w ago
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No big update of my works but here the driver PS Vita libusb a made for Windows (x86/x64). you don't need to use anymore the generic driver ps vita from Sony.

Oh yes just to clarify about the 3 python script i made. This is nothing comparatively to the full script i'm making, the 3 script are here to show you that you can communicate with the PS Vita, about the helloworld, funny how some people didn't understand how the python script works.

First : I ask if the PS Vita is connected to my comp
Second : I ask to the PS Vita the information of the USB configuration
Third : I send a message to the PS Vita and the PS Vita confirm the reception with a Hello World.
The PS Vita can't really answer to a question but can confirm that received the question. I write the answer Hello World for the PS Vita to confirm the message a send to the PS Vita has received, if the PS Vita didn't received the message, i would have a error and not the print hello world.

Is like every Hello World, it's you write the HelloWorld and it's the product show the Hello World but the product don't understand what that mean.

You need to think that have different possibility to make a hello world possible on every platform.

Sure that the Hello World is not impressive but like i said it's one of the investigation that show you where to work.

More info about the USB PS Vita

USB_BUS_INTERFACE_USBD1_V1
Size 0024h
Version 0001h
BusContext B3B72BC8h
InterfaceReference 8C8214B9h
InterfaceDerefence 8C830ADBh
GetUSBDIVersion 8C8305C9h
QueryBusTime 8C8155CFh
SubmitIsoOutUrb 8C830365h
QueryBusInformation 8C830476h
IsDeviceHighSpeed 8C82287Bh