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March 28, 2012 // 2:18 am - Following up on the PS Vita HBL and Doom releases, PlayStation Vita developer wololo reports that Drakon has made available a Lamecraft (Minecraft Clone) PSP homebrew port that runs on PS Vita with a demonstration video below.

Download: Lamecraft (Minecraft Clone) PSP Homebrew for PS Vita

To quote: Christmas is really early this year, as Drakon, creator of the famous PSP homebrew Lamecraft, just posted an update of his game to make it compatible with the Vita.

Of course this requires you to run VHBL, but since we just released a new version of our homebrew loading tool, hopefully you are one of those who can enjoy it.

Check this video running the game on the Vita Screen:

Finally, from Drakon: I made small update to LameCraft – now it’s working on PS Vita ( thanks Wololo for info ). I have also fixed some strange bugs with texture packs.

VHBL is needed to run Lamecraft on the PS Vita, and can be downloaded here.

Video: Lamecraft (Minecraft Clone) PSP Homebrew for PS Vita

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#151 - Neo Cyrus - January 22, 2012 // 8:43 pm
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Quote Originally Posted by ModderFokker View Post
I hope a couple of exploits are kept secret until we actually can buy the damn thing.

(Not talking about import ....)

Meh, it's going to be a game of cat and mouse as usual. They're going to constantly tighten their draconian grip around the throats of their customers while more exploits to free the hardware keep getting released, an endless cycle like always.

As I said before I'm not even considering buying one until it's cracked wide open and until there are Micro SD to whatever-it's-proprietary-nonsense-is-called adapters. There will be for sure, just as there were 2 Micro SD to Pro Duo adapters.

#150 - moja - January 22, 2012 // 7:04 pm
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I wouldn't be surprised if the US launch saw an even later firmware (1.6?). Hopefully the scene for Vita stays motivated and finds some reliable homebrew.

#149 - Prince Valiant - January 22, 2012 // 10:19 am
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Indeed, at least he didn't reveal them specifically. I hope the launch firmware isn't very high for the US.

#148 - ModderFokker - January 22, 2012 // 5:40 am
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I hope a couple of exploits are kept secret until we actually can buy the damn thing.

(Not talking about import ....)

#147 - PS4 News - January 21, 2012 // 10:04 pm
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Since reporting on his last flaw uncovered, PlayStation Vita hacker SKFU has found a few new vulnerabilities in Sony's PS Vita handheld gaming system.

To quote via wololo: Few hours ago, developer SKFU (known for his work on the PS3, but also recently for some investigations on the Vita security) posted a screenshot of his Vita showing some HTML in what is supposed to usually show official messages from Sony’s updates or packages.

Knowing SKFU's passion for everything network-related, I'm assuming he's doing some tests using some local DNS changes... or maybe he managed to put some of his own files in an official package? That would be exciting.

In previous tweets this week, he mentioned he found 2 potentially usable vulnerabilities on the Vita

VITA is back to life, since last tweet found 2 new possibile vulnerabilities. If it runs good, news in blog this evening!

That was, however, 2 days ago, and his blog wasn’t updated since then, so I’m assuming he ran into a few issues. (the “back to life” comment refers to the official 1.52 firmware which bricked his Vita…or appeared to do so... which turned out to be that the battery had to charge for almost 24 hours before the Vita accepting to turn on, for some reason)

Obviously lots of this experimentation will probably not lead to anything, but for now, every bit on info on the internals of the Vita is interesting. Let’s keep digging

Also from SKFU (linked above) is an update on the recent PlayStation Vita 1.52 Firmware status below, as follows:

Ok guys we tested the possibilities on firmware 1.52 for a few days now. What I can confirm is the following:

  • Tech4's exploit still works
  • Wololo's HBL still works
  • Everything I research atm didn't change from 1.50 to 1.52

If that is fine for you, there's no reason not to update. Anyways, I have to mention that this can change without a firmware upgrade!

If you are online with your PS VITA, it can download and install silent updates for any application which runs in usermode and has nothing to do with system critical modules.

The good is, those updates are removed once the system is restored to the current firmware, so it would not be a major problem to remove a fix.


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#146 - GrandpaHomer - January 17, 2012 // 1:48 am
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Quote Originally Posted by Nabnab View Post
I announced this update a week or 2 weeks ago (don't remember)

Wasn't it actually 1.51 as it was released around that time?

#145 - Nabnab - January 16, 2012 // 6:03 pm
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Sony will keep everything secret about the security things or other stuff that the people don't need to know

#144 - PSPSwampy - January 16, 2012 // 6:01 pm
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You missed out the standard (usually missing from sony release notes too) security hole patch.

#143 - Nabnab - January 16, 2012 // 5:49 pm
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I announced this update a week or 2 weeks ago (don't remember)

Just to give some information about it.

1.52 PS VITA

  • Fix bug issues
  • Fix encryption backup
  • Update internal CMA (add security system and transfer files)
  • Update MIPS Variant (supposed to be emu PSP)
  • Add new entry/plugin for the remote play (bigger update later about it)

#142 - A2theC - January 16, 2012 // 2:54 pm
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New system, same routine.