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March 26, 2013 // 8:33 pm - Following up on the previous updates, today PlayStation Vita hacker TomTomdu80 has made available the VHBL PS Vita usermode exploit for Apache Overkill (PSP Mini) with details below.

Download: (2 MB) / (Mirror)

From Wololo's Blog: VHBL For Apache Overkill

What is it?

Vita Half-Byte Loader is a project to port the PSP homebrew loader HBL to the PlayStation Vita, through the PSP emulator on the PlayStation Vita.

This is the official VHBL download page for people who own a copy of the PSP Game Apache Overkill, and a firmware 2.06 or lower. If you don't own this game, or have a higher firmware, go back to the VHBL page to see if we have a version of VHBL working with a game you own.

How to Install and Run HBL on Apache Overkill

  • It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
  • Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don't know where it is, check your settings in CMA
  • Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
  • To run HBL, start the game, then go to "High Scores". At this point, VHBL should start

OpenCMA is strongly recommended to install if you want to use VHBL. Open CMA is a tool by Virtuous Flame that allows you to copy files from and to your vita without being connected to the internet. This is useful, especially if you don't want Sony to forcefully update your firmware.

How to Install and Run Homebrews

Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it's quite a pain in the rear. The CMA will only let you copy savedata, and will not recursively browse folders. To address this, HBL comes with a tool that can extract archives with a specific structure.

Packaging the homebrew for installation on the Vita:

1) download PSP homebrews from your favorite Web site
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the store setting (no compression), in a file that you will name "INSTALL.ZIP" (uppercase is important). If your compression tool does not have compression options, I recommend 7zip.
3) take any PSP savedata (but not the one used for HBL!), and add the "INSTALL.ZIP" to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:

  • PIC1.PNG


1) Run OpenCMA on your PC, and CMA on your Vita
2) Copy the previously packaged SAVEDATA (see above) with your homebrew in "INSTALL.ZIP" on your Vita
3) Run HBL (how to run HBL is explained in the previous section)
4) Navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

Update (via 2.06 VHBL Fix and Compatibility Update for Apache Overkill: Proof of Concept by jeoway

Download: Jeoway VHBL Compatibility / Half Byte Loader r163 fix for FW 2.06 (AO) (Mirror)


  • Better compatibility with homebrews
  • More stable when loading NID Tables
  • More memory is free when using VHBL
  • Comes compiled in any menu of choice (wMenu, pyMenu, yMenu)
  • Less lagging when starting VHBL and during its process.


If you find a working version of one of the non-working games listed below, please reply to this thread with the Name, Version, and link to download and I will add it to the working list (After I have checked it works) Thanks!

Hello community! Today, I have compiled a fix and a compatibility update for Apache Overkill VHBL for Firmware 2.06. This update will fix some of the lagging issues when starting up certain homebrew (For me, it was Wagic latest update). This fix/patch for VHBL 2.06 will also include compatibility improvement! I will keep a list below of homebrew that are NOW compatible.

List of Homebrew that now are CONFIRMED working by me!

  • Lamecraft (The terrain actually generates now)
  • DOOM (Sound Threads work right most of the time, playable)
  • SNES9xTYL 042 (Must be this version because it optimized to be played on VHBL w/ no intro) (Works fine, roms play, no problem here)
  • gpsp Kai (GBA Emulator) (It works fine, great sound, no lag, nothing here) (The savegame is a problem with gPSP Kai itself, not VHBL)
  • yMenu (Works like a charm! Will come pre-compiled with the new VHBL Fix!)
  • pyMenu (Works amazing! Will come pre-compiled with the new VHBL Fix too!)
  • Nazi Zombies Portable (Only some versions work, Wololo's version sometimes crash on map loading or gun data, but it will still be playable)

Here is a list of confirmed homebrew working from forum user Hydraulicelf

  • Geometry Wars is working with no problems now!
  • Dragon Ball Z works, but in a different Language.
  • MARIO FUSION v2 works great! Pretty fun actually...
  • Silveredge works fine.
  • Mario's Road v2 works

Homebrew that DOES NOT work! (This can always change in future updates)

  • DaedalusX64 (Freezes on Rom Start R13)
  • CPS2PSP (Black Screen and No rom found for some versions)
  • Mobile Assualt (Just won't work right)

VHBL PS Vita Exploit for Apache Overkill By TomTomdu80 Arrives

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#6 - seeman - March 7, 2013 // 10:09 pm
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yeah thats what i like to see!!! now i need a vita

#5 - PS4 News - March 7, 2013 // 1:22 pm
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Following up on his initial announcement, today PlayStation Vita developer Total_Noob has shared a demo video of his upcoming 6.60 TN-V CEF (Custom Emulator Firmware) for Sony's PS Vita handheld gaming console.

Below are the details, to quote: "Total_Noob has released a more in-depth trailer video of his upcoming CEF (Custom Emulator Firmware) for the PS Vita.

The brand new video that you can watch below showcases TN-V better than the last one, showing off more features such as changing themes and playing music with the full XMB experience running smoothly on the PS Vita.

As we previously announced, TN-V will be compatible with all of the 2.02 and below exploit releases thus far for the Vita; TN-V is not a new exploit itself.

TN-V is still set to release this month, but nothing specific just yet so check back!"

More PlayStation 3 News...

#4 - CREEPSHOW - February 14, 2013 // 11:07 am
i have been told full hack for ps vita on the way and he has been where king on this for weeks and that is all he told me

#3 - Tidusnake666 - February 7, 2013 // 1:43 pm
Tidusnake666's Avatar
Let me say it: "V means Vendetta!" lol

#2 - LioMajor - February 7, 2013 // 1:31 pm
LioMajor's Avatar
This looks realy nice

But one question is, how safe is it to use psn store?

As for the PS3, using CFW browsing psn store does send a lot information like IDPS. Does the Vita use her own IDs, or will we share all the same IDs?

#1 - CREEPSHOW - February 7, 2013 // 9:41 am
Thanks for your hard work, keep it up.. people like you keep this scene going.