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126w ago - Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

  • Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
  • Added ability to alter user name and button assign (enter button).
  • Added possiblity to change buttons to exit and its hold duration.
  • Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
  • Added custom folder hider(fixes dj max portable 3 crash).
  • Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
  • Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
  • Updated the whole user interface (by Darkenvy).
  • Added memory space check.
  • Added PIC1 display.
  • Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
  • Fixed crash when you move a backup file and the ISO folder does not exist.
  • Made everything smoother.
  • Improved ZIP reading (increases menu boot with packages).

Controls

  • [] to open the configuration menu.
  • /\ to delete a file.
  • X to install a homebrew, move backups, or to load a homebrew/game.
  • Arrows to move.

Prepare homebrews

  • Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
  • “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archive in the savedata folder.

Install ISO/CSO

  • Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
  • Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

  • Thanks to Dark_AleX for his impressive work.
  • Thanks to Darkenvy for his TN Menu graphics.
  • Thanks to Takka for his ISO/CSO reader.
  • Thanks to xerpi who found Urbanix Exploit EU.
  • Thanks to Frostegater for MBA Exploit.
  • Thanks to teck4 for Gravity Crash Exploit.
  • Thanks everyone who collected bugs.

Download


Game exploit for up to Firmware 1.81


Game exploit for up to Firmware 1.80


Game exploit for up to Firmware 1.6x


From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

  • PSP CFW 6.20 PRO-C2
  • PSP CFW 6.60 PRO-C2
  • PSP CFW 6.39 PRO-C2
  • PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

  • Run your own unsigned applications, both user and kernel mode. Plugin Compatible
  • Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
  • Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
  • Use the previously locked RAM range within your own homebrews. NODRM Engine
  • Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
  • Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...


TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!


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#35 - Tidusnake666 - 133w ago
Tidusnake666's Avatar
yeah, yeah I thought of that variant, but had to run to work.

Unfortunately, I don't have a vita nearby, is someone here with DEX console and Vita and willing to cooperate with me (help in testing)?

#34 - StanSmith - 133w ago
StanSmith's Avatar
Quote Originally Posted by Renold View Post
Is there a way to pass this pkg into the Vita and install it from there?

Thats a good thought. What format are the Vita PKGs and where do they go?

When we have this TN-CEF and FTP or PSPFiler can we copy PKGs over and will they install on the Vita?

#33 - ConsoleDev - 133w ago
ConsoleDev's Avatar
DEX cannot handle these pkgs because they are Retail signed.
PKG Decrypter can extract the files from the pkg and you can try to repack and resign that but surely PSVita don't recognise it.

PS: TNMenu can play ISO/CSO directly from the NPEZ00176/NPUZ00077 folder (you don't need to move them to the ms0:/ISO folder)

#32 - Renold - 133w ago
Renold's Avatar
What about people stuck on 3.55cfw without the transferring option?

Is there a way to pass this pkg into the Vita and install it from there?

#31 - Tidusnake666 - 133w ago
Tidusnake666's Avatar
"PS Minis (Free) - Jewel K. Easter Island & Urbanix / Urbanix (PSP Minis) PKG" - is actually a PKG files.

What about installing them on 4.20 DEX and then transferring to Vita?

*EDIT* DEX won't install these PKGs, maybe we need to repack them

#30 - GrandpaHomer - 133w ago
GrandpaHomer's Avatar
Yep - game is gone And the funniest part is that the FB still offers BOTH games but once you redeem the code only one game is there ... MORONS!

#29 - StanSmith - 133w ago
StanSmith's Avatar
If you don't already have the game then don't bother as its already removed from the PSN store.

#28 - Tidusnake666 - 133w ago
Tidusnake666's Avatar
Wow, my Vita is on the way.

Can I use PS3 to download the title and then use it for the transfer?

#27 - NTA - 133w ago
NTA's Avatar
Wow, I didn't know psp took advantage of ftp. How long has this been going on? O_o

#26 - StanSmith - 133w ago
StanSmith's Avatar
A few days ago there was a post about the Vita FTP server. That also works and a good way to copy ISOs over. I still find it faster to put them into the savegame and sync that way as its faster. It took me 30 mins to FTP a 1GB file where it take 10 mins to sync 3GB of ISOs.

There are reports of it locking up when you press START. Instead of it going back to TNMenu it locks up your Vita.

 











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