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TN-C eCFW for PlayStation Vita by Total_Noob is Now Available


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119w ago - Following up on the PlayStation Vita TN-B Urbanix and Mad Blocker Alpha and Gravity Crash releases, this weekend Total_Noob has released TN-C eCFW for PS Vita handheld console owners with details below.

To quote: Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!

The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back.

TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.

“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.

~Andy, aka Total_Noob”

The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!

Changelog CEF 6.60 TN-C

  • Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
  • Added ability to alter user name and button assign (enter button).
  • Added possiblity to change buttons to exit and its hold duration.
  • Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
  • Added custom folder hider(fixes dj max portable 3 crash).
  • Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
  • Improved module device check patch (fixes Tekken 6 and Soul Calibur) - Changelog TN Menu
  • Updated the whole user interface (by Darkenvy).
  • Added memory space check.
  • Added PIC1 display.
  • Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
  • Fixed crash when you move a backup file and the ISO folder does not exist.
  • Made everything smoother.
  • Improved ZIP reading (increases menu boot with packages).

Controls

  • [] to open the configuration menu.
  • /\ to delete a file.
  • X to install a homebrew, move backups, or to load a homebrew/game.
  • Arrows to move.

Prepare homebrews

  • Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
  • “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
  • Save the archive in the savedata folder.

Install ISO/CSO

  • Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
  • Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

DATA.TN

This is a ZIP file which contains images for TN Menu.

Source Code

CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source. It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

Credits

  • Thanks to Dark_AleX for his impressive work.
  • Thanks to Darkenvy for his TN Menu graphics.
  • Thanks to Takka for his ISO/CSO reader.
  • Thanks to xerpi who found Urbanix Exploit EU.
  • Thanks to Frostegater for MBA Exploit.
  • Thanks to teck4 for Gravity Crash Exploit.
  • Thanks everyone who collected bugs.

Download


Game exploit for up to Firmware 1.81


Game exploit for up to Firmware 1.80


Game exploit for up to Firmware 1.6x


From The Z: By the way, the readme says something interesting about PSX emulation: Total_Noob wrote: It also contains 'popcorn' which is a beta module for PSX support. Perhaps a master can finish it with sounds.

  • PSP CFW 6.20 PRO-C2
  • PSP CFW 6.60 PRO-C2
  • PSP CFW 6.39 PRO-C2
  • PSP CFW 6.35 PRO-C2

PRO Firmware by coldbird & virtuous flame is an Aftermarket Firmware for PlayStation Portable. It's licensed under the GPLv3, and thus is under full control of the community, made by users for the users. It will continue to provide you with new features, even after Sony drops the platform and allows you to develop your own applications for PSP.

Features:

Homebrew Compatible

  • Run your own unsigned applications, both user and kernel mode. Plugin Compatible
  • Add new features to your PSP via kernel mode background plugins. ISO / CSO Game Dump Playback
  • Backup your own UMD discs via USB and play them from Flash Storage. 2g+ Memory Range Unlock
  • Use the previously locked RAM range within your own homebrews. NODRM Engine
  • Use your bought DLCs, no matter on which PSN account you are currently logged in. PSX Emulator Unlock
  • Play your PSX classics, yes - all of them. Not just PSN titles. And a lot more...


TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

TN-C eCFW for PlayStation Vita by Total_Noob is Now Available

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 115 Comments - Go to Forum Thread »

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#45 - ConsoleDev - 125w ago
ConsoleDev's Avatar
We need something similar to Sony MediaGo, isn't so bad because it's allow you to download stuff from PSN directly to PC and then transfer the purchased content to the PSP (PSVita isn't supported)

#44 - Renold - 125w ago
Renold's Avatar
The simplest thing I can think of is installing .pkgs on the fly with a little program from pc via open cma.

I think there's a program that let you do this from pc to ps3, so, maybe it's possible to code something similar for Vita... I don't remember the program name, I don't use it

#43 - niwakun - 125w ago
niwakun's Avatar
Quote Originally Posted by xterminater View Post
Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

maybe, you can install the pkg in dex console then transfer it on your vita. but i'm not sure if it works as simple as that.

#42 - ConsoleDev - 125w ago
ConsoleDev's Avatar
From Total_Noob on pspking.de: "I give you an advice: Check the news on Tuesday. In case you don't have CEF Tuesday will be your Chance"

I think probably a port for who have MHFU VHBL rather than a new kxploit.

#41 - xterminater - 126w ago
xterminater's Avatar
Is there a way we can install the pkg of urbanix if we didn't download it from the psn store?

#40 - PS4 News - 126w ago
PS4 News's Avatar
Here is a brief update for those following: Total_Noob announces CEF 6.60 TN-B for "Later this week"

To quote (via wololo.net/2012/10/04/total_noob-announces-cef-6-60-tn-b-for-later-this-week/):

In a very short statement on PSPKing.de, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW - emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita - later this week.

Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a "clean" list, that would probably be super helpful for him.

Stay tuned, as more stuff keeps coming almost every hour for this exploit.

#39 - Renold - 126w ago
Renold's Avatar
Oh. Well. That's the end then, because it's useless to have a 1.81 Vita with everything ready, just waiting to transfer the game WHEN there will be a CEX cfw 4.21 or higher. $ony seems to have thought about everything this time.

In the end what we need it's a Vita cfw where you just put the required files into a directory, launch them and everything installs without the need of an up-to-date ps3 to transfer files or signing into psn.

Maybe one day will get it, who knows. For now...

#38 - wyldstallyn - 126w ago
wyldstallyn's Avatar
Not only that, but if the game is no longer available on the PSN, you cant do a transfer.

#37 - Tidusnake666 - 126w ago
Tidusnake666's Avatar
One of the ideas was to have a custom 3.55 DEX FW with ability to install retail PKGs, install games, upgrade o 4.21 DEX FW and transfer games to Vita. I've encountered the problem though, after installing PKGs on 3.55 DEX then launching them, I was prompted to renew licenses (Duh!)

So, I may try to repackage with "DRMType=Free" package.conf file, but I wonder.

Has anyone tried PS3 Vita transfers?

I've read posts, saying that you can't transfer games between consoles without signing in PSN

#36 - StanSmith - 126w ago
StanSmith's Avatar
I would help but my DEX console is in the shop getting a progskeet installed. It's supposed to be so hard its only half way done and its taken 5 weeks already...

Anyway, I got original 4.21 and CFW3.55 and a Vita 1.81 with TN-CEF working and FTP up and running. If that'll help.

 

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